VoxelEngine/src/graphics/render/ChunksRenderer.cpp
2024-10-15 04:58:46 +03:00

110 lines
3.2 KiB
C++

#include "ChunksRenderer.hpp"
#include "BlocksRenderer.hpp"
#include "debug/Logger.hpp"
#include "graphics/core/Mesh.hpp"
#include "voxels/Chunk.hpp"
#include "world/Level.hpp"
#include "settings.hpp"
#include <iostream>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
static debug::Logger logger("chunks-render");
class RendererWorker : public util::Worker<Chunk, RendererResult> {
Level* level;
BlocksRenderer renderer;
public:
RendererWorker(
Level* level,
const ContentGfxCache* cache,
const EngineSettings* settings
) : level(level),
renderer(settings->graphics.chunkMaxVertices.get(),
level->content, cache, settings)
{}
RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
renderer.build(chunk.get(), level->chunksStorage.get());
return RendererResult {glm::ivec2(chunk->x, chunk->z), &renderer};
}
};
ChunksRenderer::ChunksRenderer(
Level* level,
const ContentGfxCache* cache,
const EngineSettings* settings
) : level(level),
threadPool(
"chunks-render-pool",
[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
[=](RendererResult& mesh){
meshes[mesh.key] = mesh.renderer->createMesh();
inwork.erase(mesh.key);
}, settings->graphics.chunkMaxRenderers.get())
{
threadPool.setStandaloneResults(false);
threadPool.setStopOnFail(false);
renderer = std::make_unique<BlocksRenderer>(
settings->graphics.chunkMaxVertices.get(),
level->content, cache, settings
);
logger.info() << "created " << threadPool.getWorkersCount() << " workers";
}
ChunksRenderer::~ChunksRenderer() {
}
std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk, bool important) {
chunk->flags.modified = false;
if (important) {
auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
return mesh;
}
glm::ivec2 key(chunk->x, chunk->z);
if (inwork.find(key) != inwork.end()) {
return nullptr;
}
inwork[key] = true;
threadPool.enqueueJob(chunk);
return nullptr;
}
void ChunksRenderer::unload(const Chunk* chunk) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()) {
meshes.erase(found);
}
}
void ChunksRenderer::clear() {
meshes.clear();
inwork.clear();
threadPool.clearQueue();
}
std::shared_ptr<Mesh> ChunksRenderer::getOrRender(const std::shared_ptr<Chunk>& chunk, bool important) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found == meshes.end()) {
return render(chunk, important);
}
if (chunk->flags.modified) {
render(chunk, important);
}
return found->second;
}
std::shared_ptr<Mesh> ChunksRenderer::get(Chunk* chunk) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()) {
return found->second;
}
return nullptr;
}
void ChunksRenderer::update() {
threadPool.update();
}