35 lines
854 B
C++
35 lines
854 B
C++
#include "HandsRenderer.hpp"
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "ModelBatch.hpp"
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#include "content/Content.hpp"
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#include "graphics/commons/Model.hpp"
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#include "objects/rigging.hpp"
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#include "window/Camera.hpp"
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using namespace rigging;
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HandsRenderer::HandsRenderer(
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const Assets& assets,
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ModelBatch& modelBatch,
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std::shared_ptr<Skeleton> skeleton
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)
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: assets(assets),
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modelBatch(modelBatch),
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skeleton(std::move(skeleton)) {
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}
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void HandsRenderer::renderHands(
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const Camera& camera, float delta
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) {
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auto& skeleton = *this->skeleton;
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const auto& config = *skeleton.config;
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// render
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modelBatch.setLightsOffset(camera.position);
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config.update(skeleton, glm::mat4(1.0f), glm::vec3());
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config.render(assets, modelBatch, skeleton, glm::mat4(1.0f), glm::vec3());
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}
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