VoxelEngine/src/assets/AssetsLoader.cpp
2024-06-22 22:30:14 +03:00

268 lines
9.3 KiB
C++

#include "AssetsLoader.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
#include "../util/ThreadPool.hpp"
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../coders/imageio.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../voxels/Block.hpp"
#include "../graphics/core/Texture.hpp"
#include "../logic/scripting/scripting.hpp"
#include <iostream>
#include <memory>
#include <utility>
static debug::Logger logger("assets-loader");
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
: assets(assets), paths(paths)
{
addLoader(AssetType::shader, assetload::shader);
addLoader(AssetType::texture, assetload::texture);
addLoader(AssetType::font, assetload::font);
addLoader(AssetType::atlas, assetload::atlas);
addLoader(AssetType::layout, assetload::layout);
addLoader(AssetType::sound, assetload::sound);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
loaders[tag] = std::move(func);
}
void AssetsLoader::add(AssetType tag, const std::string& filename, const std::string& alias, std::shared_ptr<AssetCfg> settings) {
entries.push(aloader_entry{tag, filename, alias, std::move(settings)});
}
bool AssetsLoader::hasNext() const {
return !entries.empty();
}
aloader_func AssetsLoader::getLoader(AssetType tag) {
auto found = loaders.find(tag);
if (found == loaders.end()) {
throw std::runtime_error(
"unknown asset tag "+std::to_string(static_cast<int>(tag))
);
}
return found->second;
}
bool AssetsLoader::loadNext() {
const aloader_entry& entry = entries.front();
logger.info() << "loading " << entry.filename << " as " << entry.alias;
try {
aloader_func loader = getLoader(entry.tag);
auto postfunc = loader(this, paths, entry.filename, entry.alias, entry.config);
postfunc(assets);
entries.pop();
return true;
} catch (std::runtime_error& err) {
logger.error() << err.what();
entries.pop();
return false;
}
}
void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
if (!fs::is_directory(folder)) {
return;
}
for (auto& entry : fs::directory_iterator(folder)) {
const fs::path& file = entry.path();
if (file.extension().u8string() != ".xml")
continue;
std::string name = prefix+":"+file.stem().u8string();
loader.add(AssetType::layout, file.u8string(), name, std::make_shared<LayoutCfg>(env));
}
}
void AssetsLoader::tryAddSound(const std::string& name) {
if (name.empty()) {
return;
}
std::string file = SOUNDS_FOLDER+"/"+name;
add(AssetType::sound, file, name);
}
static std::string assets_def_folder(AssetType tag) {
switch (tag) {
case AssetType::font: return FONTS_FOLDER;
case AssetType::shader: return SHADERS_FOLDER;
case AssetType::texture: return TEXTURES_FOLDER;
case AssetType::atlas: return TEXTURES_FOLDER;
case AssetType::layout: return LAYOUTS_FOLDER;
case AssetType::sound: return SOUNDS_FOLDER;
}
return "<error>";
}
void AssetsLoader::processPreload(
AssetType tag,
const std::string& name,
dynamic::Map* map
) {
std::string defFolder = assets_def_folder(tag);
std::string path = defFolder+"/"+name;
if (map == nullptr) {
add(tag, path, name);
return;
}
map->str("path", path);
switch (tag) {
case AssetType::sound:
add(tag, path, name, std::make_shared<SoundCfg>(
map->get("keep-pcm", false)
));
break;
default:
add(tag, path, name);
break;
}
}
void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) {
if (list == nullptr) {
return;
}
for (uint i = 0; i < list->size(); i++) {
auto value = list->get(i);
switch (static_cast<dynamic::Type>(value.index())) {
case dynamic::Type::string:
processPreload(tag, std::get<std::string>(value), nullptr);
break;
case dynamic::Type::map: {
auto map = std::get<dynamic::Map_sptr>(value);
auto name = map->get<std::string>("name");
processPreload(tag, name, map.get());
break;
}
default:
throw std::runtime_error("invalid entry type");
}
}
}
void AssetsLoader::processPreloadConfig(const fs::path& file) {
auto root = files::read_json(file);
processPreloadList(AssetType::font, root->list("fonts"));
processPreloadList(AssetType::shader, root->list("shaders"));
processPreloadList(AssetType::texture, root->list("textures"));
processPreloadList(AssetType::sound, root->list("sounds"));
// layouts are loaded automatically
}
void AssetsLoader::processPreloadConfigs(const Content* content) {
for (auto& entry : content->getPacks()) {
const auto& pack = entry.second;
auto preloadFile = pack->getInfo().folder / fs::path("preload.json");
if (fs::exists(preloadFile)) {
processPreloadConfig(preloadFile);
}
}
auto preloadFile = paths->getMainRoot()/fs::path("preload.json");
if (fs::exists(preloadFile)) {
processPreloadConfig(preloadFile);
}
}
void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
if (content) {
loader.processPreloadConfigs(content);
for (auto& entry : content->getBlockMaterials()) {
auto& material = *entry.second;
loader.tryAddSound(material.stepsSound);
loader.tryAddSound(material.placeSound);
loader.tryAddSound(material.breakSound);
}
addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
for (auto& entry : content->getPacks()) {
auto pack = entry.second.get();
auto& info = pack->getInfo();
fs::path folder = info.folder / fs::path("layouts");
addLayouts(pack->getEnvironment(), info.id, folder, loader);
}
}
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
}
bool AssetsLoader::loadExternalTexture(
Assets* assets,
const std::string& name,
const std::vector<std::filesystem::path>& alternatives
) {
if (assets->get<Texture>(name) != nullptr) {
return true;
}
for (auto& path : alternatives) {
if (fs::exists(path)) {
try {
auto image = imageio::read(path.string());
assets->store(Texture::from(image.get()), name);
return true;
} catch (const std::exception& err) {
logger.error() << "error while loading external "
<< path.u8string() << ": " << err.what();
}
}
}
return false;
}
const ResPaths* AssetsLoader::getPaths() const {
return paths;
}
class LoaderWorker : public util::Worker<aloader_entry, assetload::postfunc> {
AssetsLoader* loader;
public:
LoaderWorker(AssetsLoader* loader) : loader(loader) {
}
assetload::postfunc operator()(const std::shared_ptr<aloader_entry>& entry) override {
aloader_func loadfunc = loader->getLoader(entry->tag);
return loadfunc(loader, loader->getPaths(), entry->filename, entry->alias, entry->config);
}
};
std::shared_ptr<Task> AssetsLoader::startTask(runnable onDone) {
auto pool = std::make_shared<
util::ThreadPool<aloader_entry, assetload::postfunc>
>(
"assets-loader-pool",
[=](){return std::make_shared<LoaderWorker>(this);},
[=](assetload::postfunc& func) {
func(assets);
}
);
pool->setOnComplete(std::move(onDone));
while (!entries.empty()) {
const aloader_entry& entry = entries.front();
auto ptr = std::make_shared<aloader_entry>(entry);
pool->enqueueJob(ptr);
entries.pop();
}
return pool;
}