VoxelEngine/res/shaders/screen.glslv
2024-07-20 16:05:06 +03:00

14 lines
239 B
GLSL

layout (location = 0) in vec2 v_position;
out vec2 v_coord;
uniform ivec2 u_screenSize;
uniform float u_timer;
uniform float u_dayTime;
void main(){
v_coord = v_position * 0.5 + 0.5;
gl_Position = vec4(v_position, 0.0, 1.0);
}