VoxelEngine/src/coders/lua_parsing.hpp

15 lines
255 B
C++

#pragma once
#include <string>
#include <vector>
#include "devtools/syntax.hpp"
namespace lua {
bool is_lua_keyword(std::string_view view);
std::vector<devtools::Token> tokenize(
std::string_view file, std::string_view source
);
}