2022-03-03 23:16:34 +03:00

23 lines
395 B
C++

#ifndef SRC_OBJECTS_PLAYER_H_
#define SRC_OBJECTS_PLAYER_H_
#include <glm/glm.hpp>
class Camera;
class Hitbox;
class Player {
public:
float speed;
Camera* camera;
Hitbox* hitbox;
int choosenBlock;
float camX, camY;
float cameraShaking = 0.0f;
float cameraShakingTimer = 0.0f;
Player(glm::vec3 position, float speed, Camera* camera);
~Player();
};
#endif /* SRC_OBJECTS_PLAYER_H_ */