VoxelEngine/src/objects/EntityDef.cpp
2024-10-29 21:16:25 +03:00

14 lines
317 B
C++

#include "EntityDef.hpp"
void EntityDef::cloneTo(EntityDef& dst) {
dst.components = components;
dst.bodyType = bodyType;
dst.hitbox = hitbox;
dst.boxSensors = boxSensors;
dst.radialSensors = radialSensors;
dst.skeletonName = skeletonName;
dst.blocking = blocking;
dst.save = save;
}