VoxelEngine/src/objects/Players.hpp
2024-11-23 07:41:44 +03:00

40 lines
791 B
C++

#pragma once
#include <memory>
#include <unordered_map>
#include "typedefs.hpp"
#include "interfaces/Serializable.hpp"
inline constexpr float DEF_PLAYER_Y = 100.0f;
inline constexpr float DEF_PLAYER_SPEED = 4.0f;
inline constexpr int DEF_PLAYER_INVENTORY_SIZE = 40;
class Level;
class Player;
class Players : public Serializable {
Level* level;
std::unordered_map<int64_t, std::unique_ptr<Player>> players;
void addPlayer(std::unique_ptr<Player> player);
public:
Players(Level* level);
Player* get(int64_t id) const;
Player* create();
dv::value serialize() const override;
void deserialize(const dv::value& src) override;
auto begin() const {
return players.begin();
}
auto end() const {
return players.end();
}
};