133 lines
4.1 KiB
C++
133 lines
4.1 KiB
C++
#include "api_lua.h"
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#include "lua_commons.h"
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#include "../scripting.h"
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#include "../../../engine.h"
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#include "../../../assets/AssetsLoader.h"
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#include "../../../files/engine_paths.h"
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#include "../../../files/WorldFiles.h"
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#include "../../../world/Level.h"
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#include "../../../world/World.h"
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#include <string>
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#include <filesystem>
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static int l_pack_get_folder(lua_State* L) {
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std::string packName = lua_tostring(L, 1);
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if (packName == "core") {
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auto folder = scripting::engine->getPaths()
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->getResources().u8string()+"/";
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lua_pushstring(L, folder.c_str());
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return 1;
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}
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for (auto& pack : scripting::engine->getContentPacks()) {
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if (pack.id == packName) {
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lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
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return 1;
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}
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}
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lua_pushstring(L, "");
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return 1;
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}
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static int l_pack_get_installed(lua_State* L) {
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auto& packs = scripting::engine->getContentPacks();
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lua_createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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lua_pushstring(L, packs[i].id.c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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/// @brief pack.get_available() -> array<string>
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static int l_pack_get_available(lua_State* L) {
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auto worldFolder = scripting::level->getWorld()->wfile->getFolder();
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auto manager = scripting::engine->createPacksManager(worldFolder);
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manager.scan();
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auto& installed = scripting::engine->getContentPacks();
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for (auto& pack : installed) {
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manager.exclude(pack.id);
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}
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auto names = manager.getAllNames();
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lua_createtable(L, names.size(), 0);
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for (size_t i = 0; i < names.size(); i++) {
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lua_pushstring(L, names[i].c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content* content) {
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lua_createtable(L, 0, 5);
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lua_pushstring(L, pack.title.c_str());
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lua_setfield(L, -2, "title");
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lua_pushstring(L, pack.creator.c_str());
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lua_setfield(L, -2, "creator");
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lua_pushstring(L, pack.description.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, pack.version.c_str());
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lua_setfield(L, -2, "version");
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auto assets = scripting::engine->getAssets();
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std::string icon = pack.id+".icon";
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if (!AssetsLoader::loadExternalTexture(assets, icon, {
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pack.folder/fs::path("icon.png")
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})) {
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icon = "gui/no_icon";
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}
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lua_pushstring(L, icon.c_str());
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lua_setfield(L, -2, "icon");
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auto runtime = content ? content->getPackRuntime(pack.id) : nullptr;
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if (runtime) {
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lua_pushboolean(L, runtime->getStats().hasSavingContent());
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lua_setfield(L, -2, "has_indices");
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}
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return 1;
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}
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/// @brief pack.get_info(packid: str) -> {
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/// title: str,
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/// creator: str,
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/// description: str,
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/// version: str,
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/// [optional] has_indices: bool
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/// } or nil
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static int l_pack_get_info(lua_State* L) {
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auto packid = lua_tostring(L, 1);
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auto content = scripting::engine->getContent();
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auto& packs = scripting::engine->getContentPacks();
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auto found = std::find_if(packs.begin(), packs.end(), [packid](auto& pack) {
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return pack.id == packid;
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});
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if (found == packs.end()) {
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// TODO: optimize
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auto worldFolder = scripting::level->getWorld()->wfile->getFolder();
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auto manager = scripting::engine->createPacksManager(worldFolder);
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manager.scan();
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auto vec = manager.getAll({packid});
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if (!vec.empty()) {
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return l_pack_get_info(L, vec.at(0), content);
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}
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return 0;
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}
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const auto& pack = *found;
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return l_pack_get_info(L, pack, content);
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}
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const luaL_Reg packlib [] = {
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{"get_folder", lua_wrap_errors<l_pack_get_folder>},
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{"get_installed", lua_wrap_errors<l_pack_get_installed>},
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{"get_available", lua_wrap_errors<l_pack_get_available>},
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{"get_info", lua_wrap_errors<l_pack_get_info>},
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{NULL, NULL}
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};
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