100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
#ifndef FRONTEND_GUI_PANELS_H_
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#define FRONTEND_GUI_PANELS_H_
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#include <glm/glm.hpp>
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#include <vector>
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#include <stack>
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#include <string>
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#include <memory>
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#include "UINode.h"
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class Batch2D;
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class Assets;
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namespace gui {
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typedef std::function<void()> ontimeout;
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struct IntervalEvent {
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ontimeout callback;
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float interval;
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float timer;
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// -1 - infinity, 1 - one time event
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int repeat;
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};
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enum class Orientation { vertical, horizontal };
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class Container : public UINode {
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protected:
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std::vector<std::shared_ptr<UINode>> nodes;
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std::vector<IntervalEvent> intervalEvents;
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int scroll = 0;
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int actualLength = 0;
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bool scrollable_ = true;
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public:
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Container(glm::vec2 coord, glm::vec2 size);
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virtual void act(float delta) override;
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virtual void drawBackground(Batch2D* batch, Assets* assets) {};
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(UINode* node);
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virtual void remove(std::shared_ptr<UINode> node);
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virtual void scrolled(int value) override;
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virtual void scrollable(bool flag);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
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};
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class Panel : public Container {
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protected:
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Orientation orientation_ = Orientation::vertical;
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glm::vec4 padding {2.0f};
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float interval = 2.0f;
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bool resizing_;
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int maxLength_ = 0;
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public:
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Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
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virtual ~Panel();
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual void orientation(Orientation orientation);
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Orientation orientation() const;
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virtual void refresh() override;
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virtual void lock() override;
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virtual void maxLength(int value);
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int maxLength() const;
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};
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struct Page {
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std::shared_ptr<UINode> panel = nullptr;
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~Page() {
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panel = nullptr;
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}
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};
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class PagesControl : public Container {
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protected:
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std::unordered_map<std::string, Page> pages;
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std::stack<std::string> pageStack;
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Page current_;
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std::string curname_ = "";
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public:
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PagesControl();
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bool has(std::string name);
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void set(std::string name, bool history=true);
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void add(std::string name, std::shared_ptr<UINode> panel);
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void add(std::string name, UINode* panel);
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void back();
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void clearHistory();
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void reset();
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Page& current();
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};
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}
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#endif // FRONTEND_GUI_PANELS_H_
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