VoxelEngine/src/files/WorldRegions.cpp
2024-06-13 00:26:54 +03:00

479 lines
15 KiB
C++

#include "WorldRegions.hpp"
#include "../coders/byte_utils.hpp"
#include "../coders/rle.hpp"
#include "../data/dynamic.hpp"
#include "../items/Inventory.hpp"
#include "../maths/voxmaths.hpp"
#include "../util/data_io.hpp"
#include <cstring>
#include <utility>
#define REGION_FORMAT_MAGIC ".VOXREG"
regfile::regfile(fs::path filename) : file(std::move(filename)) {
if (file.length() < REGION_HEADER_SIZE)
throw std::runtime_error("incomplete region file header");
char header[REGION_HEADER_SIZE];
file.read(header, REGION_HEADER_SIZE);
// avoid of use strcmp_s
if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
throw std::runtime_error("invalid region file magic number");
}
version = header[8];
if (uint(version) > REGION_FORMAT_VERSION) {
throw illegal_region_format(
"region format "+std::to_string(version)+" is not supported"
);
}
}
std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
size_t file_size = file.length();
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
uint32_t offset;
file.seekg(table_offset + index * 4);
file.read((char*)(&offset), 4);
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
if (offset == 0){
return nullptr;
}
file.seekg(offset);
file.read((char*)(&offset), 4);
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
auto data = std::make_unique<ubyte[]>(length);
file.read((char*)data.get(), length);
return data;
}
WorldRegion::WorldRegion()
: chunksData(std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)),
sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
{}
WorldRegion::~WorldRegion() {
}
void WorldRegion::setUnsaved(bool unsaved) {
this->unsaved = unsaved;
}
bool WorldRegion::isUnsaved() const {
return unsaved;
}
std::unique_ptr<ubyte[]>* WorldRegion::getChunks() const {
return chunksData.get();
}
uint32_t* WorldRegion::getSizes() const {
return sizes.get();
}
void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
size_t chunk_index = z * REGION_SIZE + x;
chunksData[chunk_index].reset(data);
sizes[chunk_index] = size;
}
ubyte* WorldRegion::getChunkData(uint x, uint z) {
return chunksData[z * REGION_SIZE + x].get();
}
uint WorldRegion::getChunkDataSize(uint x, uint z) {
return sizes[z * REGION_SIZE + x];
}
WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
for (uint i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
layers[i].layer = i;
}
layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
}
WorldRegions::~WorldRegions() {
}
WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
RegionsLayer& regions = layers[layer];
std::lock_guard lock(regions.mutex);
auto found = regions.regions.find(glm::ivec2(x, z));
if (found == regions.regions.end()) {
return nullptr;
}
return found->second.get();
}
WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
if (auto region = getRegion(x, z, layer)) {
return region;
}
RegionsLayer& regions = layers[layer];
std::lock_guard lock(regions.mutex);
auto region_ptr = std::make_unique<WorldRegion>();
auto region = region_ptr.get();
regions.regions[{x, z}] = std::move(region_ptr);
return region;
}
std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
auto buffer = bufferPool.get();
ubyte* bytes = buffer.get();
len = extrle::encode(src, srclen, bytes);
auto data = std::make_unique<ubyte[]>(len);
for (size_t i = 0; i < len; i++) {
data[i] = bytes[i];
}
return data;
}
std::unique_ptr<ubyte[]> WorldRegions::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
auto decompressed = std::make_unique<ubyte[]>(dstlen);
extrle::decode(src, srclen, decompressed.get());
return decompressed;
}
inline void calc_reg_coords(
int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
) {
regionX = floordiv(x, REGION_SIZE);
regionZ = floordiv(z, REGION_SIZE);
localX = x - (regionX * REGION_SIZE);
localZ = z - (regionZ * REGION_SIZE);
}
std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
int x, int z, uint32_t& length, regfile* rfile
){
int regionX, regionZ, localX, localZ;
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
int chunkIndex = localZ * REGION_SIZE + localX;
return rfile->read(chunkIndex, length);
}
/// @brief Read missing chunks data (null pointers) from region file
void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
auto* chunks = region->getChunks();
uint32_t* sizes = region->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
if (chunks[i] == nullptr) {
chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file);
}
}
}
ubyte* WorldRegions::getData(
int x, int z, int layer,
uint32_t& size
) {
if (generatorTestMode) {
return nullptr;
}
int regionX, regionZ, localX, localZ;
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
ubyte* data = region->getChunkData(localX, localZ);
if (data == nullptr) {
auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
if (regfile != nullptr) {
data = readChunkData(x, z, size, regfile.get()).release();
}
if (data != nullptr) {
region->put(localX, localZ, data, size);
}
}
if (data != nullptr) {
size = region->getChunkDataSize(localX, localZ);
return data;
}
return nullptr;
}
regfile_ptr WorldRegions::useRegFile(glm::ivec3 coord) {
auto* file = openRegFiles[coord].get();
file->inUse = true;
return regfile_ptr(file, &regFilesCv);
}
void WorldRegions::closeRegFile(glm::ivec3 coord) {
openRegFiles.erase(coord);
regFilesCv.notify_one();
}
// Marks regfile as used and unmarks when shared_ptr dies
regfile_ptr WorldRegions::getRegFile(glm::ivec3 coord, bool create) {
{
std::lock_guard lock(regFilesMutex);
const auto found = openRegFiles.find(coord);
if (found != openRegFiles.end()) {
if (found->second->inUse) {
throw std::runtime_error("regfile is currently in use");
}
return useRegFile(found->first);
}
}
if (create) {
return createRegFile(coord);
}
return nullptr;
}
regfile_ptr WorldRegions::createRegFile(glm::ivec3 coord) {
fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
if (!fs::exists(file)) {
return nullptr;
}
if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
std::unique_lock lock(regFilesMutex);
while (true) {
bool closed = false;
// FIXME: bad choosing algorithm
for (auto& entry : openRegFiles) {
if (!entry.second->inUse) {
closeRegFile(entry.first);
closed = true;
break;
}
}
if (closed) {
break;
}
// notified when any regfile gets out of use or closed
regFilesCv.wait(lock);
}
openRegFiles[coord] = std::make_unique<regfile>(file);
return useRegFile(coord);
} else {
std::lock_guard lock(regFilesMutex);
openRegFiles[coord] = std::make_unique<regfile>(file);
return useRegFile(coord);
}
}
fs::path WorldRegions::getRegionFilename(int x, int z) const {
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
}
void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
fs::path filename = layers[layer].folder/getRegionFilename(x, z);
glm::ivec3 regcoord(x, z, layer);
if (auto regfile = getRegFile(regcoord, false)) {
fetchChunks(entry, x, z, regfile.get());
std::lock_guard lock(regFilesMutex);
regfile.reset();
closeRegFile(regcoord);
}
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(filename, std::ios::out | std::ios::binary);
file.write(header, REGION_HEADER_SIZE);
size_t offset = REGION_HEADER_SIZE;
char intbuf[4]{};
uint offsets[REGION_CHUNKS_COUNT]{};
auto* region = entry->getChunks();
uint32_t* sizes = entry->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
ubyte* chunk = region[i].get();
if (chunk == nullptr){
offsets[i] = 0;
} else {
offsets[i] = offset;
size_t compressedSize = sizes[i];
dataio::write_int32_big(compressedSize, reinterpret_cast<ubyte*>(intbuf), 0);
offset += 4 + compressedSize;
file.write(intbuf, 4);
file.write((const char*)chunk, compressedSize);
}
}
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
dataio::write_int32_big(offsets[i], reinterpret_cast<ubyte*>(intbuf), 0);
file.write(intbuf, 4);
}
}
void WorldRegions::writeRegions(int layer) {
for (auto& it : layers[layer].regions){
WorldRegion* region = it.second.get();
if (region->getChunks() == nullptr || !region->isUnsaved())
continue;
glm::ivec2 key = it.first;
writeRegion(key[0], key[1], layer, region);
}
}
void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
if (rle) {
size_t compressedSize;
auto compressed = compress(data.get(), size, compressedSize);
put(x, z, layer, std::move(compressed), compressedSize, false);
return;
}
int regionX, regionZ, localX, localZ;
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
region->setUnsaved(true);
region->put(localX, localZ, data.release(), size);
}
static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
auto& inventories = chunk->inventories;
ByteBuilder builder;
builder.putInt32(inventories.size());
for (auto& entry : inventories) {
builder.putInt32(entry.first);
auto map = entry.second->serialize();
auto bytes = json::to_binary(map.get(), true);
builder.putInt32(bytes.size());
builder.put(bytes.data(), bytes.size());
}
auto datavec = builder.data();
datasize = builder.size();
auto data = std::make_unique<ubyte[]>(datasize);
std::memcpy(data.get(), datavec, datasize);
return data;
}
/// @brief Store chunk data (voxels and lights) in region (existing or new)
void WorldRegions::put(Chunk* chunk){
assert(chunk != nullptr);
if (!chunk->flags.lighted) {
return;
}
bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
if (!chunk->flags.unsaved && !lightsUnsaved) {
return;
}
int regionX, regionZ, localX, localZ;
calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
chunk->encode(), CHUNK_DATA_LEN, true);
// Writing lights cache
if (doWriteLights && chunk->flags.lighted) {
put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
}
// Writing block inventories
if (!chunk->inventories.empty()){
uint datasize;
auto data = write_inventories(chunk, datasize);
put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
std::move(data), datasize, false);
}
}
std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
uint32_t size;
auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
if (data == nullptr) {
return nullptr;
}
return decompress(data, size, CHUNK_DATA_LEN);
}
/// @brief Get cached lights for chunk at x,z
/// @return lights data or nullptr
std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
uint32_t size;
auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
if (bytes == nullptr)
return nullptr;
auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
return Lightmap::decode(data.get());
}
chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
chunk_inventories_map meta;
uint32_t bytesSize;
const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
if (data == nullptr) {
return meta;
}
ByteReader reader(data, bytesSize);
int count = reader.getInt32();
for (int i = 0; i < count; i++) {
uint index = reader.getInt32();
uint size = reader.getInt32();
auto map = json::from_binary(reader.pointer(), size);
reader.skip(size);
auto inv = std::make_shared<Inventory>(0, 0);
inv->deserialize(map.get());
meta[index] = inv;
}
return meta;
}
void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
if (getRegion(x, z, REGION_LAYER_VOXELS)) {
throw std::runtime_error("not implemented for in-memory regions");
}
auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
if (regfile == nullptr) {
throw std::runtime_error("could not open region file");
}
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + z * REGION_SIZE;
uint32_t length;
auto data = readChunkData(gx, gz, length, regfile.get());
if (data == nullptr)
continue;
data = decompress(data.get(), length, CHUNK_DATA_LEN);
if (func(data.get())) {
put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
}
}
}
}
fs::path WorldRegions::getRegionsFolder(int layer) const {
return layers[layer].folder;
}
void WorldRegions::write() {
for (auto& layer : layers) {
fs::create_directories(layer.folder);
writeRegions(layer.layer);
}
}
bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length()-1) {
return false;
}
try {
x = std::stoi(name.substr(0, sep));
z = std::stoi(name.substr(sep+1));
} catch (std::invalid_argument& err) {
return false;
} catch (std::out_of_range& err) {
return false;
}
return true;
}