2024-10-26 22:46:26 +03:00

113 lines
3.3 KiB
C++

#include <cmath>
#include <stdexcept>
#include <filesystem>
#include "assets/Assets.hpp"
#include "assets/AssetsLoader.hpp"
#include "engine.hpp"
#include "files/engine_paths.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "api_lua.hpp"
using namespace scripting;
namespace fs = std::filesystem;
static WorldInfo& require_world_info() {
if (level == nullptr) {
throw std::runtime_error("no world open");
}
return level->getWorld()->getInfo();
}
static int l_get_list(lua::State* L) {
auto paths = engine->getPaths();
auto worlds = paths->scanForWorlds();
lua::createtable(L, worlds.size(), 0);
for (size_t i = 0; i < worlds.size(); i++) {
lua::createtable(L, 0, 1);
auto name = worlds[i].filename().u8string();
lua::pushstring(L, name);
lua::setfield(L, "name");
auto assets = engine->getAssets();
std::string icon = "world#" + name + ".icon";
if (!AssetsLoader::loadExternalTexture(
assets,
icon,
{worlds[i] / fs::path("icon.png"),
worlds[i] / fs::path("preview.png")}
)) {
icon = "gui/no_world_icon";
}
lua::pushstring(L, icon);
lua::setfield(L, "icon");
lua::rawseti(L, i + 1);
}
return 1;
}
static int l_get_total_time(lua::State* L) {
return lua::pushnumber(L, require_world_info().totalTime);
}
static int l_get_day_time(lua::State* L) {
return lua::pushnumber(L, require_world_info().daytime);
}
static int l_set_day_time(lua::State* L) {
auto value = lua::tonumber(L, 1);
require_world_info().daytime = std::fmod(value, 1.0);
return 0;
}
static int l_set_day_time_speed(lua::State* L) {
auto value = lua::tonumber(L, 1);
require_world_info().daytimeSpeed = std::abs(value);
return 0;
}
static int l_get_day_time_speed(lua::State* L) {
return lua::pushnumber(L, require_world_info().daytimeSpeed);
}
static int l_get_seed(lua::State* L) {
return lua::pushinteger(L, require_world_info().seed);
}
static int l_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}
static int l_is_day(lua::State* L) {
auto daytime = require_world_info().daytime;
return lua::pushboolean(L, daytime >= 0.333 && daytime <= 0.833);
}
static int l_is_night(lua::State* L) {
auto daytime = require_world_info().daytime;
return lua::pushboolean(L, daytime < 0.333 || daytime > 0.833);
}
static int l_get_generator(lua::State* L) {
return lua::pushstring(L, require_world_info().generator);
}
const luaL_Reg worldlib[] = {
{"get_list", lua::wrap<l_get_list>},
{"get_total_time", lua::wrap<l_get_total_time>},
{"get_day_time", lua::wrap<l_get_day_time>},
{"set_day_time", lua::wrap<l_set_day_time>},
{"set_day_time_speed", lua::wrap<l_set_day_time_speed>},
{"get_day_time_speed", lua::wrap<l_get_day_time_speed>},
{"get_seed", lua::wrap<l_get_seed>},
{"get_generator", lua::wrap<l_get_generator>},
{"is_day", lua::wrap<l_is_day>},
{"is_night", lua::wrap<l_is_night>},
{"exists", lua::wrap<l_exists>},
{NULL, NULL}};