VoxelEngine/res/scripts/stdlib.lua
2024-03-21 01:40:07 +03:00

219 lines
5.4 KiB
Lua

-- kit of standard functions
-- Check if given table is an array
function is_array(x)
if #t > 0 then
return true
end
for k, v in pairs(x) do
return false
end
return true
end
-- Get entry-point and filename from `entry-point:filename` path
function parse_path(path)
local index = string.find(path, ':')
if index == nil then
error("invalid path syntax (':' missing)")
end
return string.sub(path, 1, index-1), string.sub(path, index+1, -1)
end
package = {
loaded={}
}
local __cached_scripts = {}
-- Load script with caching
--
-- path - script path `contentpack:filename`.
-- Example `base:scripts/tests.lua`
--
-- nocache - ignore cached script, load anyway
function load_script(path, nocache)
local packname, filename = parse_path(path)
-- __cached_scripts used in condition because cached result may be nil
if not nocache and __cached_scripts[path] ~= nil then
return package.loaded[path]
end
if not file.isfile(path) then
error("script '"..filename.."' not found in '"..packname.."'")
end
local script, err = load(file.read(path), path)
if script == nil then
error(err)
end
local result = script()
if not nocache then
__cached_scripts[path] = script
package.loaded[path] = result
end
return result
end
function __scripts_cleanup()
print("cleaning scripts cache")
for k, v in pairs(__cached_scripts) do
local packname, _ = parse_path(k)
if packname ~= "core" then
print("unloaded "..k)
__cached_scripts[k] = nil
package.loaded[k] = nil
end
end
end
function require(path)
local prefix, file = parse_path(path)
return load_script(prefix..":modules/"..file..".lua")
end
function sleep(timesec)
local start = time.uptime()
while time.uptime() - start < timesec do
coroutine.yield()
end
end
_dofile = dofile
-- Replaces dofile('*/content/packid/*') with load_script('packid:*')
function dofile(path)
local index = string.find(path, "/content/")
if index then
local newpath = string.sub(path, index+9)
index = string.find(newpath, "/")
if index then
local label = string.sub(newpath, 1, index-1)
newpath = label..':'..string.sub(newpath, index+1)
if file.isfile(newpath) then
return load_script(newpath, true)
end
end
end
return _dofile(path)
end
function pack.is_installed(packid)
return file.isfile(packid..":package.json")
end
function pack.data_file(packid, name)
file.mkdirs("world:data/"..packid)
return "world:data/"..packid.."/"..name
end
vec2_mt = {}
function vec2_mt.__tostring(self)
return "vec2("..self[1]..", "..self[2]..")"
end
vec3_mt = {}
function vec3_mt.__tostring(self)
return "vec3("..self[1]..", "..self[2]..", "..self[3]..")"
end
vec4_mt = {}
function vec4_mt.__tostring(self)
return "vec4("..self[1]..", "..self[2]..", "..self[3]..", "..self[4]..")"
end
color_mt = {}
function color_mt.__tostring(self)
return "rgba("..self[1]..", "..self[2]..", "..self[3]..", "..self[4]..")"
end
-- events
events = {
handlers = {}
}
function events.on(event, func)
events.handlers[event] = events.handlers[event] or {}
table.insert(events.handlers[event], func)
end
function events.remove_by_prefix(prefix)
for name, handlers in pairs(events.handlers) do
if name:sub(1, #prefix) == prefix then
events.handlers[name] = nil
end
end
end
function pack.unload(prefix)
events.remove_by_prefix(prefix)
end
function events.emit(event, ...)
result = nil
if events.handlers[event] then
for _, func in ipairs(events.handlers[event]) do
result = result or func(...)
end
end
return result
end
-- class designed for simple UI-nodes access via properties syntax
local Element = {}
function Element.new(docname, name)
return setmetatable({docname=docname, name=name}, {
__index=function(self, k)
return gui.getattr(self.docname, self.name, k)
end,
__newindex=function(self, k, v)
gui.setattr(self.docname, self.name, k, v)
end
})
end
-- the engine automatically creates an instance for every ui document (layout)
Document = {}
function Document.new(docname)
return setmetatable({name=docname}, {
__index=function(self, k)
return Element.new(self.name, k)
end
})
end
_GUI_ROOT = Document.new("core:root")
_MENU = _GUI_ROOT.menu
menu = _MENU
local __post_runnables = {}
function __process_post_runnables()
if #__post_runnables then
for _, func in ipairs(__post_runnables) do
func()
end
__post_runnables = {}
end
end
function time.post_runnable(runnable)
table.insert(__post_runnables, runnable)
end
-- Deprecated functions
block_index = block.index
block_name = block.name
blocks_count = block.defs_count
is_solid_at = block.is_solid_at
is_replaceable_at = block.is_replaceable_at
set_block = block.set
get_block = block.get
get_block_X = block.get_X
get_block_Y = block.get_Y
get_block_Z = block.get_Z
get_block_states = block.get_states
set_block_states = block.set_states
get_block_rotation = block.get_rotation
set_block_rotation = block.set_rotation
get_block_user_bits = block.get_user_bits
set_block_user_bits = block.set_user_bits