2024-06-17 10:12:33 +03:00

462 lines
13 KiB
C++

#ifndef LOGIC_SCRIPTING_LUA_UTIL_HPP_
#define LOGIC_SCRIPTING_LUA_UTIL_HPP_
#include "lua_commons.hpp"
#include "lua_custom_types.hpp"
#include <unordered_map>
#include <typeindex>
#include <typeinfo>
namespace lua {
inline std::string LAMBDAS_TABLE = "$L";
extern std::unordered_map<std::type_index, std::string> usertypeNames;
int userdata_destructor(lua::State* L);
std::string env_name(int env);
template <lua_CFunction func> int wrap(lua_State *L) {
int result = 0;
try {
result = func(L);
}
// transform exception with description into lua_error
catch (std::exception &e) {
luaL_error(L, e.what());
}
// Rethrow any other exception (lua error for example)
catch (...) {
throw;
}
return result;
}
inline void pop(lua::State* L, int n=1) {
lua_pop(L, n);
}
inline int gettop(lua::State* L) {
return lua_gettop(L);
}
inline size_t objlen(lua::State* L, int idx) {
return lua_objlen(L, idx);
}
inline int next(lua::State* L, int idx) {
return lua_next(L, idx);
}
inline int type(lua::State* L, int idx) {
return lua_type(L, idx);
}
inline const char* type_name(lua::State* L, int idx) {
return lua_typename(L, idx);
}
inline int rawget(lua::State* L, int idx=-2) {
lua_rawget(L, idx);
return 1;
}
inline int rawgeti(lua::State* L, int n, int idx=-1) {
lua_rawgeti(L, idx, n);
return 1;
}
inline void rawseti(lua::State* L, int n, int idx=-2) {
lua_rawseti(L, idx, n);
}
inline int createtable(lua::State* L, int narr, int nrec) {
lua_createtable(L, narr, nrec);
return 1;
}
inline bool isnil(lua::State* L, int idx) {
return lua_isnil(L, idx);
}
inline bool getglobal(lua::State* L, const std::string& name) {
lua_getglobal(L, name.c_str());
if (isnil(L, -1)) {
pop(L);
return false;
}
return true;
}
inline bool hasglobal(lua::State* L, const std::string& name) {
lua_getglobal(L, name.c_str());
if (isnil(L, -1)) {
pop(L);
return false;
}
pop(L);
return true;
}
// function wrappers with number of pushed values as return value
inline int pushnil(lua::State* L) {
lua_pushnil(L);
return 1;
}
inline int pushinteger(lua::State* L, lua::Integer x) {
lua_pushinteger(L, x);
return 1;
}
inline int pushnumber(lua::State* L, lua::Number x) {
lua_pushnumber(L, x);
return 1;
}
inline int pushivec3(lua::State* L, lua::Integer x, lua::Integer y, lua::Integer z) {
pushinteger(L, x);
pushinteger(L, y);
pushinteger(L, z);
return 3;
}
inline int pushivec3(lua::State* L, glm::ivec3 vec) {
pushinteger(L, vec.x);
pushinteger(L, vec.y);
pushinteger(L, vec.z);
return 3;
}
inline int pushvec3(lua::State* L, glm::vec3 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
return 3;
}
inline int pushvec4(lua::State* L, glm::vec4 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
pushnumber(L, vec.w);
return 4;
}
inline void setmetatable(lua::State* L, int idx=-2) {
lua_setmetatable(L, idx);
}
inline int pushvec2_arr(lua::State* L, glm::vec2 vec) {
createtable(L, 2, 0);
getglobal(L, "vec2_mt");
setmetatable(L);
pushnumber(L, vec.x);
rawseti(L, 1);
pushnumber(L, vec.y);
rawseti(L, 2);
return 1;
}
inline int pushvec3_arr(lua::State* L, glm::vec3 vec) {
createtable(L, 3, 0);
getglobal(L, "vec3_mt");
setmetatable(L);
pushnumber(L, vec.x);
rawseti(L, 1);
pushnumber(L, vec.y);
rawseti(L, 2);
pushnumber(L, vec.z);
rawseti(L, 3);
return 1;
}
inline int pushvec4_arr(lua::State* L, glm::vec4 vec) {
createtable(L, 4, 0);
getglobal(L, "vec4_mt");
setmetatable(L);
pushnumber(L, vec.x);
rawseti(L, 1);
pushnumber(L, vec.y);
rawseti(L, 2);
pushnumber(L, vec.z);
rawseti(L, 3);
pushnumber(L, vec.w);
rawseti(L, 4);
return 1;
}
inline int pushcolor_arr(lua::State* L, glm::vec4 vec) {
createtable(L, 4, 0);
getglobal(L, "color_mt");
setmetatable(L);
pushinteger(L, vec.x*255);
rawseti(L, 1);
pushinteger(L, vec.y*255);
rawseti(L, 2);
pushinteger(L, vec.z*255);
rawseti(L, 3);
pushinteger(L, vec.w*255);
rawseti(L, 4);
return 1;
}
inline int pushmat4(lua::State* L, glm::mat4 matrix) {
createtable(L, 16, 0);
for (uint y = 0; y < 4; y++) {
for (uint x = 0; x < 4; x++) {
uint i = y * 4 + x;
pushnumber(L, matrix[y][x]);
rawseti(L, i+1);
}
}
return 1;
}
inline int pushcfunction(lua::State* L, lua_CFunction func) {
lua_pushcfunction(L, func);
return 1;
}
inline int pushstring(lua::State* L, const std::string& str) {
lua_pushstring(L, str.c_str());
return 1;
}
template<typename... Args>
inline int pushfstring(lua_State *L, const char * fmt, Args... args) {
lua_pushfstring(L, fmt, args...);
return 1;
}
int pushwstring(lua::State* L, const std::wstring& str);
inline int pushboolean(lua::State* L, bool value) {
lua_pushboolean(L, value);
return 1;
}
inline int pushvalue(lua::State* L, int idx) {
lua_pushvalue(L, idx);
return 1;
}
inline int pushglobals(lua::State* L) {
return pushvalue(L, LUA_GLOBALSINDEX);
}
inline bool isnoneornil(lua::State* L, int idx) {
return lua_isnoneornil(L, idx);
}
inline bool isboolean(lua::State* L, int idx) {
return lua_isboolean(L, idx);
}
inline bool isnumber(lua::State* L, int idx) {
return lua_isnumber(L, idx);
}
inline bool isstring(lua::State* L, int idx) {
return lua_isstring(L, idx);
}
inline bool istable(lua::State* L, int idx) {
return lua_istable(L, idx);
}
inline bool isfunction(lua::State* L, int idx) {
return lua_isfunction(L, idx);
}
inline bool isuserdata(lua::State* L, int idx) {
return lua_isuserdata(L, idx);
}
inline void setfield(lua::State* L, const std::string& name, int idx=-2) {
lua_setfield(L, idx, name.c_str());
}
inline bool toboolean(lua::State* L, int idx) {
return lua_toboolean(L, idx);
}
inline lua::Integer tointeger(lua::State* L, int idx) {
return lua_tointeger(L, idx);
}
inline lua::Number tonumber(lua::State* L, int idx) {
return lua_tonumber(L, idx);
}
inline const char* tostring(lua::State* L, int idx) {
return lua_tostring(L, idx);
}
inline const void* topointer(lua::State* L, int idx) {
return lua_topointer(L, idx);
}
inline void setglobal(lua::State* L, const std::string& name) {
lua_setglobal(L, name.c_str());
}
template<class T>
inline T* touserdata(lua::State* L, int idx) {
if (void* rawptr = lua_touserdata(L, idx)) {
return static_cast<T*>(rawptr);
}
return nullptr;
}
template<class T, typename... Args>
inline int newuserdata(lua::State* L, Args&&... args) {
const auto& found = usertypeNames.find(typeid(T));
void* ptr = lua_newuserdata(L, sizeof(T));
new (ptr) T(args...);
if (found == usertypeNames.end()) {
log_error("usertype is not registred: "+std::string(typeid(T).name()));
} else if (getglobal(L, found->second)) {
setmetatable(L);
}
return 1;
}
template<class T, lua_CFunction func>
inline void newusertype(lua::State* L, const std::string& name) {
usertypeNames[typeid(T)] = name;
func(L);
pushcfunction(L, userdata_destructor);
setfield(L, "__gc");
setglobal(L, name);
}
inline glm::vec2 tovec2(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 2) {
throw std::runtime_error("value must be an array of two numbers");
}
rawgeti(L, 1);
auto x = tonumber(L, -1); pop(L);
rawgeti(L, 2);
auto y = tonumber(L, -1); pop(L);
pop(L);
return glm::vec2(x, y);
}
inline glm::vec3 tovec3(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 3) {
throw std::runtime_error("value must be an array of three numbers");
}
rawgeti(L, 1);
auto x = tonumber(L, -1); pop(L);
rawgeti(L, 2);
auto y = tonumber(L, -1); pop(L);
rawgeti(L, 3);
auto z = tonumber(L, -1); pop(L);
pop(L);
return glm::vec3(x, y, z);
}
inline glm::mat4 tomat4(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 16) {
throw std::runtime_error("value must be an array of 16 numbers");
}
glm::mat4 matrix;
for (uint y = 0; y < 4; y++) {
for (uint x = 0; x < 4; x++) {
uint i = y * 4 + x;
rawgeti(L, i+1);
matrix[y][x] = static_cast<float>(tonumber(L, -1));
pop(L);
}
}
return matrix;
}
inline glm::vec4 tocolor(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, -1) || objlen(L, idx) < 4) {
throw std::runtime_error("RGBA array required");
}
rawgeti(L, 1);
auto r = tonumber(L, -1); pop(L);
rawgeti(L, 2);
auto g = tonumber(L, -1); pop(L);
rawgeti(L, 3);
auto b = tonumber(L, -1); pop(L);
rawgeti(L, 4);
auto a = tonumber(L, -1); pop(L);
pop(L);
return glm::vec4(r/255, g/255, b/255, a/255);
}
int pushvalue(lua::State*, const dynamic::Value& value);
dynamic::Value tovalue(lua::State*, int idx);
inline bool getfield(lua::State* L, const std::string& name, int idx=-1) {
lua_getfield(L, idx, name.c_str());
if (isnil(L, -1)) {
pop(L);
return false;
}
return true;
}
inline const char* require_string(lua::State* L, int idx) {
if (!isstring(L, idx)) {
throw luaerror("string expected at "+std::to_string(idx));
}
return tostring(L, idx);
}
std::wstring require_wstring(lua::State*, int idx);
inline bool rename(lua::State* L, const std::string& from, const std::string& to) {
getglobal(L, from);
if (isnil(L, -1)) {
pop(L, 1);
return false;
}
setglobal(L, to);
// remove previous
pushnil(L);
setglobal(L, from);
return true;
}
inline void remove(lua::State* L, const std::string& name) {
pushnil(L);
setglobal(L, name);
}
inline void loadbuffer(lua::State* L, int env, const std::string& src, const std::string& file) {
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
throw luaerror(tostring(L, -1));
}
if (env && getglobal(L, env_name(env))) {
lua_setfenv(L, -2);
}
}
int call(lua::State*, int argc, int nresults=-1);
int call_nothrow(lua::State*, int argc);
inline int eval(lua::State* L, int env, const std::string& src, const std::string& file="<eval>") {
auto srcText = "return "+src;
loadbuffer(L, env, srcText, file);
return call(L, 0);
}
inline int execute(lua::State* L, int env, const std::string& src, const std::string& file="<eval>") {
loadbuffer(L, env, src, file);
return call_nothrow(L, 0);
}
runnable create_runnable(lua::State*);
scripting::common_func create_lambda(lua::State* );
inline int pushenv(lua::State* L, int env) {
if (getglobal(L, env_name(env))) {
return 1;
}
return 0;
}
int createEnvironment(lua::State*, int parent);
void removeEnvironment(lua::State*, int id);
void dump_stack(lua::State*);
inline void addfunc(lua::State* L, const std::string& name, lua_CFunction func) {
pushcfunction(L, func);
setglobal(L, name);
}
inline void openlib(lua::State* L, const std::string& name, const luaL_Reg* libfuncs) {
createtable(L, 0, 0);
luaL_setfuncs(L, libfuncs, 0);
setglobal(L, name);
}
}
#endif // LOGIC_SCRIPTING_LUA_UTIL_HPP_