InfiniteCoder 3aa0298c85 files/
2024-08-04 17:08:11 +03:00

179 lines
5.3 KiB
C++

#include <algorithm>
#include <filesystem>
#include <stdexcept>
#include <string>
#include <assets/AssetsLoader.hpp>
#include <content/Content.hpp>
#include <engine.hpp>
#include <files/WorldFiles.hpp>
#include <files/engine_paths.hpp>
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include "api_lua.hpp"
using namespace scripting;
static int l_pack_get_folder(lua::State* L) {
std::string packName = lua::tostring(L, 1);
if (packName == "core") {
auto folder = engine->getPaths()->getResources().u8string() + "/";
return lua::pushstring(L, folder);
}
for (auto& pack : engine->getContentPacks()) {
if (pack.id == packName) {
return lua::pushstring(L, pack.folder.u8string() + "/");
}
}
return lua::pushstring(L, "");
}
/// @brief pack.get_installed() -> array<string>
static int l_pack_get_installed(lua::State* L) {
auto& packs = engine->getContentPacks();
lua::createtable(L, packs.size(), 0);
for (size_t i = 0; i < packs.size(); i++) {
lua::pushstring(L, packs[i].id);
lua::rawseti(L, i + 1);
}
return 1;
}
/// @brief pack.get_available() -> array<string>
static int l_pack_get_available(lua::State* L) {
fs::path worldFolder("");
if (level) {
worldFolder = level->getWorld()->wfile->getFolder();
}
auto manager = engine->createPacksManager(worldFolder);
manager.scan();
const auto& installed = engine->getContentPacks();
for (auto& pack : installed) {
manager.exclude(pack.id);
}
auto names = manager.getAllNames();
lua::createtable(L, names.size(), 0);
for (size_t i = 0; i < names.size(); i++) {
lua::pushstring(L, names[i]);
lua::rawseti(L, i + 1);
}
return 1;
}
static int l_pack_get_info(
lua::State* L, const ContentPack& pack, const Content* content
) {
lua::createtable(L, 0, 5);
lua::pushstring(L, pack.id);
lua::setfield(L, "id");
lua::pushstring(L, pack.title);
lua::setfield(L, "title");
lua::pushstring(L, pack.creator);
lua::setfield(L, "creator");
lua::pushstring(L, pack.description);
lua::setfield(L, "description");
lua::pushstring(L, pack.version);
lua::setfield(L, "version");
auto assets = engine->getAssets();
std::string icon = pack.id + ".icon";
if (!AssetsLoader::loadExternalTexture(
assets, icon, {pack.folder / fs::path("icon.png")}
)) {
icon = "gui/no_icon";
}
lua::pushstring(L, icon);
lua::setfield(L, "icon");
if (!pack.dependencies.empty()) {
lua::createtable(L, pack.dependencies.size(), 0);
for (size_t i = 0; i < pack.dependencies.size(); i++) {
auto& dpack = pack.dependencies[i];
std::string prefix;
switch (dpack.level) {
case DependencyLevel::required:
prefix = "!";
break;
case DependencyLevel::optional:
prefix = "?";
break;
case DependencyLevel::weak:
prefix = "~";
break;
default:
throw std::runtime_error("");
}
lua::pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
lua::rawseti(L, i + 1);
}
lua::setfield(L, "dependencies");
}
auto runtime = content ? content->getPackRuntime(pack.id) : nullptr;
if (runtime) {
lua::pushboolean(L, runtime->getStats().hasSavingContent());
lua::setfield(L, "has_indices");
}
return 1;
}
/// @brief pack.get_info(packid: str) -> {
/// title: str,
/// creator: str,
/// description: str,
/// version: str,
/// [optional] has_indices: bool
/// } or nil
static int l_pack_get_info(lua::State* L) {
auto packid = lua::tostring(L, 1);
auto content = engine->getContent();
auto& packs = engine->getContentPacks();
auto found =
std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
return pack.id == packid;
});
if (found == packs.end()) {
// TODO: optimize
fs::path worldFolder("");
if (level) {
worldFolder = level->getWorld()->wfile->getFolder();
}
auto manager = engine->createPacksManager(worldFolder);
manager.scan();
auto vec = manager.getAll({packid});
if (!vec.empty()) {
return l_pack_get_info(L, vec[0], content);
}
return 0;
}
const auto& pack = *found;
return l_pack_get_info(L, pack, content);
}
static int l_pack_get_base_packs(lua::State* L) {
auto& packs = engine->getBasePacks();
lua::createtable(L, packs.size(), 0);
for (size_t i = 0; i < packs.size(); i++) {
lua::pushstring(L, packs[i]);
lua::rawseti(L, i + 1);
}
return 1;
}
const luaL_Reg packlib[] = {
{"get_folder", lua::wrap<l_pack_get_folder>},
{"get_installed", lua::wrap<l_pack_get_installed>},
{"get_available", lua::wrap<l_pack_get_available>},
{"get_info", lua::wrap<l_pack_get_info>},
{"get_base_packs", lua::wrap<l_pack_get_base_packs>},
{NULL, NULL}};