40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "api_lua.hpp"
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#include "lua_commons.hpp"
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#include "LuaState.hpp"
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#include "../../../coders/json.hpp"
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#include "../../../data/dynamic.hpp"
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namespace scripting {
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extern lua::LuaState* state;
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}
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static int l_json_stringify(lua_State* L) {
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auto value = scripting::state->tovalue(1);
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if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
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bool nice = lua_toboolean(L, 2);
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auto string = json::stringify(mapptr->get(), nice, " ");
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lua_pushstring(L, string.c_str());
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return 1;
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} else {
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throw std::runtime_error("table expected");
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}
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}
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static int l_json_parse(lua_State* L) {
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auto string = lua_tostring(L, 1);
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auto element = json::parse("<string>", string);
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auto value = std::make_unique<dynamic::Value>(
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dynamic::Map_sptr(element.release())
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);
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scripting::state->pushvalue(*value);
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return 1;
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}
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const luaL_Reg jsonlib [] = {
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{"stringify", lua_wrap_errors<l_json_stringify>},
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{"parse", lua_wrap_errors<l_json_parse>},
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{NULL, NULL}
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};
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