2025-01-28 05:09:18 +03:00

120 lines
2.8 KiB
C++

#include "Panel.hpp"
#include <algorithm>
using namespace gui;
Panel::Panel(glm::vec2 size, glm::vec4 padding, float interval)
: Container(size),
padding(padding),
interval(interval)
{
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.75f));
}
Panel::~Panel() {
}
void Panel::setMaxLength(int value) {
maxLength = value;
}
int Panel::getMaxLength() const {
return maxLength;
}
void Panel::setMinLength(int value) {
minLength = value;
}
int Panel::getMinLength() const {
return minLength;
}
void Panel::setPadding(glm::vec4 padding) {
this->padding = padding;
refresh();
}
glm::vec4 Panel::getPadding() const {
return padding;
}
void Panel::cropToContent() {
if (maxLength > 0.0f) {
setSize(glm::vec2(
getSize().x, glm::max(minLength, glm::min(maxLength, actualLength))
));
} else {
setSize(glm::vec2(getSize().x, glm::max(minLength, actualLength)));
}
}
void Panel::fullRefresh() {
refresh();
cropToContent();
reposition();
Container::fullRefresh();
}
void Panel::add(const std::shared_ptr<UINode> &node) {
node->setResizing(true);
Container::add(node);
fullRefresh();
}
void Panel::remove(const std::shared_ptr<UINode> &node) {
Container::remove(node);
fullRefresh();
}
void Panel::refresh() {
UINode::refresh();
float x = padding.x;
float y = padding.y;
glm::vec2 size = getSize();
if (orientation == Orientation::vertical) {
float maxw = size.x;
for (auto& node : nodes) {
const glm::vec4 margin = node->getMargin();
y += margin.y;
float ex = x + margin.x;
node->setPos(glm::vec2(ex, y));
float width = size.x - padding.x - padding.z - margin.x - margin.z;
if (node->isResizing()) {
node->setMaxSize({width, node->getMaxSize().y});
node->setSize(glm::vec2(width, node->getSize().y));
}
node->refresh();
glm::vec2 nodeSize = node->getSize();
y += nodeSize.y + margin.w + interval;
maxw = fmax(maxw, ex+nodeSize.x+margin.z+padding.z);
}
actualLength = y + padding.w;
} else {
float maxh = size.y;
for (auto& node : nodes) {
glm::vec2 nodesize = node->getSize();
const glm::vec4 margin = node->getMargin();
x += margin.x;
node->setPos(glm::vec2(x, y+margin.y));
x += nodesize.x + margin.z + interval;
node->refresh();
maxh = fmax(maxh, y+margin.y+node->getSize().y+margin.w+padding.w);
}
actualLength = size.y;
}
}
void Panel::setOrientation(Orientation orientation) {
this->orientation = orientation;
}
Orientation Panel::getOrientation() const {
return orientation;
}