129 lines
4.6 KiB
C++

#ifndef FRONTEND_GUI_GUI_HPP_
#define FRONTEND_GUI_GUI_HPP_
#include <queue>
#include <memory>
#include <vector>
#include <string>
#include <glm/glm.hpp>
#include <functional>
#include <unordered_map>
#include "../../delegates.h"
class Viewport;
class GfxContext;
class Assets;
class Camera;
/*
Some info about padding and margin.
Padding is element inner space, margin is outer
glm::vec4 usage:
x - left
y - top
z - right
w - bottom
Outer element
+======================================================================+
| . . . . |
| .padding.y . . . |
| padding.x . . . . padding.z |
|- - - - - - + - - - - - + - - - - - - - - - -+- - - - - + - - - - - - |
| . . . . |
| . .margin.y . . |
| .margin.x . . margin.z. |
|- - - - - - + - - - - - +====================+- - - - - + - - - - - - |
| . | Inner element | . |
|- - - - - - + - - - - - +====================+- - - - - + - - - - - - |
| . . . . |
| . .margin.w . . |
| . . . . |
|- - - - - - + - - - - - + - - - - - - - - - -+- - - - - + - - - - - - |
| . . . . |
| .padding.w . . . |
| . . . . |
+======================================================================+
*/
namespace gui {
class UINode;
class Container;
class Menu;
/// @brief The main UI controller
class GUI {
std::shared_ptr<Container> container;
std::shared_ptr<UINode> hover = nullptr;
std::shared_ptr<UINode> pressed = nullptr;
std::shared_ptr<UINode> focus = nullptr;
std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
std::unique_ptr<Camera> uicamera;
std::shared_ptr<Menu> menu;
std::queue<runnable> postRunnables;
void actMouse(float delta);
void actFocused();
public:
GUI();
~GUI();
/// @brief Get the main menu (Menu) node
std::shared_ptr<Menu> getMenu();
/// @brief Get current focused node
/// @return focused node or nullptr
std::shared_ptr<UINode> getFocused() const;
/// @brief Check if all user input is caught by some element like TextBox
bool isFocusCaught() const;
/// @brief Main input handling and logic update method
/// @param delta delta time
/// @param viewport window size
void act(float delta, const Viewport& viewport);
/// @brief Draw all visible elements on main container
/// @param pctx parent graphics context
/// @param assets active assets storage
void draw(const GfxContext* pctx, Assets* assets);
/// @brief Add element to the main container
/// @param node UI element
void add(std::shared_ptr<UINode> node);
/// @brief Remove node from the main container
void remove(std::shared_ptr<UINode> node) noexcept;
/// @brief Store node in the GUI nodes dictionary
/// (does not add node to the main container)
/// @param name node key
/// @param node target node
void store(std::string name, std::shared_ptr<UINode> node);
/// @brief Get node from the GUI nodes dictionary
/// @param name node key
/// @return stored node or nullptr
std::shared_ptr<UINode> get(std::string name) noexcept;
/// @brief Remove node from the GUI nodes dictionary
/// @param name node key
void remove(std::string name) noexcept;
/// @brief Set node as focused
/// @param node new focused node or nullptr to remove focus
void setFocus(std::shared_ptr<UINode> node);
/// @brief Get the main container
/// @deprecated
std::shared_ptr<Container> getContainer() const;
void onAssetsLoad(Assets* assets);
void postRunnable(runnable callback);
};
}
#endif // FRONTEND_GUI_GUI_HPP_