VoxelEngine/src/assets/assetload_funcs.hpp
2024-05-06 03:15:27 +03:00

63 lines
1.4 KiB
C++

#ifndef ASSETS_ASSET_LOADERS_HPP_
#define ASSETS_ASSET_LOADERS_HPP_
#include "Assets.hpp"
#include <string>
#include <memory>
class ResPaths;
class Assets;
class AssetsLoader;
class Atlas;
struct AssetCfg;
/// @brief see AssetsLoader.h: aloader_func
namespace assetload {
postfunc texture(
AssetsLoader*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
postfunc shader(
AssetsLoader*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
postfunc atlas(
AssetsLoader*,
const ResPaths* paths,
const std::string directory,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
postfunc font(
AssetsLoader*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
postfunc layout(
AssetsLoader*,
const ResPaths* paths,
const std::string file,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
postfunc sound(
AssetsLoader*,
const ResPaths* paths,
const std::string file,
const std::string name,
std::shared_ptr<AssetCfg> settings
);
}
#endif // ASSETS_ASSET_LOADERS_HPP_