VoxelEngine/src/content/ContentLUT.hpp
2024-09-02 09:31:53 +03:00

140 lines
3.7 KiB
C++

#pragma once
#include <filesystem>
#include <string>
#include <utility>
#include <vector>
#include "constants.hpp"
#include "data/dynamic.hpp"
#include "typedefs.hpp"
#include "Content.hpp"
namespace fs = std::filesystem;
enum class ContentIssueType {
REORDER,
MISSING,
};
struct ContentIssue {
ContentIssueType issueType;
ContentType contentType;
};
struct ContentEntry {
ContentType type;
std::string name;
};
class WorldFiles;
template <typename T, class U>
class ContentUnitLUT {
std::vector<T> indices;
std::vector<std::string> names;
bool missingContent = false;
bool reorderContent = false;
T missingValue;
ContentType type;
public:
ContentUnitLUT(
size_t count,
const ContentUnitIndices<U>& unitIndices,
T missingValue,
ContentType type
)
: missingValue(missingValue), type(type) {
for (size_t i = 0; i < count; i++) {
indices.push_back(i);
}
for (auto unit : unitIndices.getIterable()) {
names.push_back(unit->name);
}
for (size_t i = unitIndices.count(); i < count; i++) {
names.emplace_back("");
}
}
void setup(dynamic::List* list, const ContentUnitDefs<U>& defs) {
if (list) {
for (size_t i = 0; i < list->size(); i++) {
std::string name = list->str(i);
if (auto def = defs.find(name)) {
set(i, name, def->rt.id);
} else {
set(i, name, missingValue);
}
}
}
}
void getMissingContent(std::vector<ContentEntry>& entries) const {
for (size_t i = 0; i < count(); i++) {
if (indices[i] == missingValue) {
auto& name = names[i];
entries.push_back(ContentEntry {type, name});
}
}
}
inline const std::string& getName(T index) const {
return names[index];
}
inline T getId(T index) const {
return indices[index];
}
inline void set(T index, std::string name, T id) {
indices[index] = id;
names[index] = std::move(name);
if (id == missingValue) {
missingContent = true;
} else if (index != id) {
reorderContent = true;
}
}
inline ContentType getContentType() const {
return type;
}
inline size_t count() const {
return indices.size();
}
inline bool hasContentReorder() const {
return reorderContent;
}
inline bool hasMissingContent() const {
return missingContent;
}
};
/// @brief Content indices lookup table or report
/// used to convert world with different indices
/// Building with indices.json
class ContentLUT {
public:
ContentUnitLUT<blockid_t, Block> blocks;
ContentUnitLUT<itemid_t, ItemDef> items;
std::vector<ContentIssue> issues;
ContentLUT(
const ContentIndices* indices,
size_t blocks,
size_t items
);
static std::shared_ptr<ContentLUT> create(
const std::shared_ptr<WorldFiles>& worldFiles,
const fs::path& filename,
const Content* content
);
inline bool hasContentReorder() const {
return blocks.hasContentReorder() || items.hasContentReorder();
}
inline bool hasMissingContent() const {
return blocks.hasMissingContent() || items.hasMissingContent();
}
void buildIssues();
const std::vector<ContentIssue>& getIssues() const;
std::vector<ContentEntry> getMissingContent() const;
};