45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#ifndef SRC_CONSTANTS_H_
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#define SRC_CONSTANTS_H_
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#include <limits>
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#include <string>
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#include "typedefs.h"
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inline constexpr int ENGINE_VERSION_MAJOR = 0;
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inline constexpr int ENGINE_VERSION_MINOR = 21;
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inline constexpr bool ENGINE_VERSION_INDEV = true;
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inline const std::string ENGINE_VERSION_STRING = "0.21";
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inline constexpr int BLOCK_AIR = 0;
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inline constexpr int ITEM_EMPTY = 0;
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inline constexpr int CHUNK_W = 16;
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inline constexpr int CHUNK_H = 256;
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inline constexpr int CHUNK_D = 16;
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inline constexpr uint VOXEL_USER_BITS = 8;
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inline constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS;
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inline constexpr int ITEM_ICON_SIZE = 48;
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/* Chunk volume (count of voxels per Chunk) */
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inline constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
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/* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */
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inline constexpr blockid_t BLOCK_VOID = std::numeric_limits<blockid_t>::max();
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inline constexpr itemid_t ITEM_VOID = std::numeric_limits<itemid_t>::max();
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inline constexpr blockid_t MAX_BLOCKS = BLOCK_VOID;
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inline constexpr uint vox_index(uint x, uint y, uint z, uint w=CHUNK_W, uint d=CHUNK_D) {
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return (y * d + z) * w + x;
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}
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inline const std::string SHADERS_FOLDER = "shaders";
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inline const std::string TEXTURES_FOLDER = "textures";
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inline const std::string FONTS_FOLDER = "fonts";
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inline const std::string LAYOUTS_FOLDER = "layouts";
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inline const std::string SOUNDS_FOLDER = "sounds";
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#endif // SRC_CONSTANTS_H_
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