VoxelEngine/src/assets/AssetsLoader.h
2023-12-14 02:30:39 +03:00

45 lines
1.0 KiB
C++

#ifndef ASSETS_ASSETS_LOADER_H
#define ASSETS_ASSETS_LOADER_H
#include <string>
#include <functional>
#include <map>
#include <queue>
const short ASSET_TEXTURE = 1;
const short ASSET_SHADER = 2;
const short ASSET_FONT = 3;
const short ASSET_ATLAS = 4;
class ResPaths;
class Assets;
typedef std::function<bool(Assets*, const ResPaths*, const std::string&, const std::string&)> aloader_func;
struct aloader_entry {
int tag;
const std::string filename;
const std::string alias;
};
class AssetsLoader {
Assets* assets;
std::map<int, aloader_func> loaders;
std::queue<aloader_entry> entries;
const ResPaths* paths;
public:
AssetsLoader(Assets* assets, const ResPaths* paths);
void addLoader(int tag, aloader_func func);
void add(int tag, const std::string filename, const std::string alias);
bool hasNext() const;
bool loadNext();
static void createDefaults(AssetsLoader& loader);
static void addDefaults(AssetsLoader& loader);
const ResPaths* getPaths() const;
};
#endif // ASSETS_ASSETS_LOADER_H