2023-11-20 09:16:07 +02:00

32 lines
732 B
C++

#ifndef GRAPHICS_MESH_H_
#define GRAPHICS_MESH_H_
#include <stdlib.h>
#include "../typedefs.h"
struct vattr {
ubyte size;
};
class Mesh {
unsigned int vao;
unsigned int vbo;
unsigned int ibo;
size_t vertices;
size_t indices;
size_t vertexSize;
public:
Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs);
Mesh(const float* vertexBuffer, size_t vertices, const vattr* attrs) :
Mesh(vertexBuffer, vertices, nullptr, 0, attrs) {};
~Mesh();
void reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer = nullptr, size_t indices = 0);
void draw(unsigned int primitive);
void draw();
static int meshesCount;
};
#endif /* GRAPHICS_MESH_H_ */