VoxelEngine/res/shaders/skybox_gen.glslv

11 lines
172 B
GLSL

#version 330 core
layout (location = 0) in vec2 v_position;
out vec2 v_coord;
void main(){
v_coord = v_position;
gl_Position = vec4(v_position, 0.0, 1.0);
}