2024-06-11 13:51:11 +03:00

76 lines
2.3 KiB
C++

#include "api_lua.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../files/engine_paths.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include "../../../engine.hpp"
#include <cmath>
#include <filesystem>
using namespace scripting;
namespace fs = std::filesystem;
static int l_world_get_list(lua::State* L) {
auto paths = engine->getPaths();
auto worlds = paths->scanForWorlds();
lua::createtable(L, worlds.size(), 0);
for (size_t i = 0; i < worlds.size(); i++) {
lua::createtable(L, 0, 1);
auto name = worlds[i].filename().u8string();
lua::pushstring(L, name);
lua::setfield(L, "name");
auto assets = engine->getAssets();
std::string icon = "world:"+name+".icon";
if (!AssetsLoader::loadExternalTexture(assets, icon, {
worlds[i]/fs::path("icon.png"),
worlds[i]/fs::path("preview.png")
})) {
icon = "gui/no_world_icon";
}
lua::pushstring(L, icon);
lua::setfield(L, "icon");
lua::rawseti(L, i + 1);
}
return 1;
}
static int l_world_get_total_time(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->totalTime);
}
static int l_world_get_day_time(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->daytime);
}
static int l_world_set_day_time(lua::State* L) {
auto value = lua::tonumber(L, 1);
level->getWorld()->daytime = fmod(value, 1.0);
return 0;
}
static int l_world_get_seed(lua::State* L) {
return lua::pushinteger(L, level->getWorld()->getSeed());
}
static int l_world_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolder(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}
const luaL_Reg worldlib [] = {
{"get_list", lua::wrap<l_world_get_list>},
{"get_total_time", lua::wrap<l_world_get_total_time>},
{"get_day_time", lua::wrap<l_world_get_day_time>},
{"set_day_time", lua::wrap<l_world_set_day_time>},
{"get_seed", lua::wrap<l_world_get_seed>},
{"exists", lua::wrap<l_world_exists>},
{NULL, NULL}
};