2024-06-11 13:51:11 +03:00

177 lines
5.3 KiB
C++

#include "api_lua.hpp"
#include "../../../engine.hpp"
#include "../../../files/settings_io.hpp"
#include "../../../files/engine_paths.hpp"
#include "../../../frontend/menu.hpp"
#include "../../../frontend/screens/MenuScreen.hpp"
#include "../../../logic/LevelController.hpp"
#include "../../../logic/EngineController.hpp"
#include "../../../world/Level.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
#include "../../../world/WorldGenerators.hpp"
#include <vector>
#include <memory>
using namespace scripting;
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
auto controller = engine->getController();
controller->createWorld(name, seed, generator);
return 0;
}
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->openWorld(name, false);
return 0;
}
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
controller->reopenWorld(level->getWorld());
return 0;
}
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
// destroy LevelScreen and run quit callbacks
engine->setScreen(nullptr);
// create and go to menu screen
engine->setScreen(std::make_shared<MenuScreen>(engine));
return 0;
}
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
if (!lua::istable(L, 1)) {
throw std::runtime_error("an array expected as argument 1");
}
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i+1, 1);
addPacks.emplace_back(lua::tostring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
if (!lua::istable(L, 2)) {
throw std::runtime_error("an array expected as argument 2");
}
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i+1, 2);
remPacks.emplace_back(lua::tostring(L, -1));
lua::pop(L);
}
auto engine_controller = engine->getController();
engine_controller->reconfigPacks(controller, addPacks, remPacks);
return 0;
}
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
static int l_quit(lua::State*) {
Window::setShouldClose(true);
return 0;
}
static int l_get_default_generator(lua::State* L) {
return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
}
static int l_get_generators(lua::State* L) {
const auto& generators = WorldGenerators::getGeneratorsIDs();
lua::createtable(L, generators.size(), 0);
int i = 0;
for (auto& id : generators) {
lua::pushstring(L, id);
lua::rawseti(L, i + 1);
i++;
}
return 1;
}
const luaL_Reg corelib [] = {
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"quit", lua::wrap<l_quit>},
{"get_default_generator", lua::wrap<l_get_default_generator>},
{"get_generators", lua::wrap<l_get_generators>},
{NULL, NULL}
};