207 lines
6.9 KiB
C++
207 lines
6.9 KiB
C++
#ifndef GRAPHICS_UI_ELEMENTS_UINODE_H_
|
||
#define GRAPHICS_UI_ELEMENTS_UINODE_H_
|
||
|
||
#include <glm/glm.hpp>
|
||
#include <vector>
|
||
#include <memory>
|
||
#include <string>
|
||
#include <functional>
|
||
#include <unordered_map>
|
||
#include "../../../delegates.h"
|
||
#include "../../../window/input.h"
|
||
|
||
class DrawContext;
|
||
class Assets;
|
||
|
||
namespace gui {
|
||
class UINode;
|
||
class GUI;
|
||
|
||
using onaction = std::function<void(GUI*)>;
|
||
using onnumberchange = std::function<void(GUI*, double)>;
|
||
|
||
enum class Align {
|
||
left, center, right,
|
||
top=left, bottom=right,
|
||
};
|
||
|
||
enum class Gravity {
|
||
none,
|
||
|
||
top_left,
|
||
top_center,
|
||
top_right,
|
||
|
||
center_left,
|
||
center_center,
|
||
center_right,
|
||
|
||
bottom_left,
|
||
bottom_center,
|
||
bottom_right
|
||
};
|
||
|
||
/// @brief Base abstract class for all UI elements
|
||
class UINode {
|
||
/// @brief element identifier used for direct access in UiDocument
|
||
std::string id = "";
|
||
protected:
|
||
/// @brief element position within the parent element
|
||
glm::vec2 pos {0.0f};
|
||
/// @brief element size (width, height)
|
||
glm::vec2 size;
|
||
/// @brief minimal element size
|
||
glm::vec2 minSize {1.0f};
|
||
/// @brief element primary color (background-color or text-color if label)
|
||
glm::vec4 color {1.0f};
|
||
/// @brief element color when mouse is over it
|
||
glm::vec4 hoverColor {1.0f};
|
||
/// @brief element color when clicked
|
||
glm::vec4 pressedColor {1.0f};
|
||
/// @brief element margin (only supported for Panel sub-nodes)
|
||
glm::vec4 margin {1.0f};
|
||
/// @brief is element visible
|
||
bool visible = true;
|
||
/// @brief is mouse over the element
|
||
bool hover = false;
|
||
/// @brief is mouse has been pressed over the element and not released yet
|
||
bool pressed = false;
|
||
/// @brief is element focused
|
||
bool focused = false;
|
||
/// @brief is element opaque for cursor interaction
|
||
bool interactive = true;
|
||
/// @brief does the element support resizing by parent elements
|
||
bool resizing = true;
|
||
/// @brief z-index property specifies the stack order of an element
|
||
int zindex = 0;
|
||
/// @brief element content alignment (supported by Label only)
|
||
Align align = Align::left;
|
||
/// @brief parent element
|
||
UINode* parent = nullptr;
|
||
/// @brief position supplier for the element (called on parent element size update)
|
||
vec2supplier positionfunc = nullptr;
|
||
/// @brief 'onclick' callbacks
|
||
std::vector<onaction> actions;
|
||
|
||
UINode(glm::vec2 size);
|
||
public:
|
||
virtual ~UINode();
|
||
|
||
/// @brief Called every frame for all visible elements
|
||
/// @param delta delta timУ
|
||
virtual void act(float delta) {};
|
||
virtual void draw(const DrawContext* pctx, Assets* assets) = 0;
|
||
|
||
virtual void setVisible(bool flag);
|
||
bool isVisible() const;
|
||
|
||
virtual void setAlign(Align align);
|
||
Align getAlign() const;
|
||
|
||
virtual void setHover(bool flag);
|
||
bool isHover() const;
|
||
|
||
virtual void setParent(UINode* node);
|
||
UINode* getParent() const;
|
||
|
||
/// @brief Set element color (doesn't affect inner elements).
|
||
/// Also replaces hover color to avoid adding extra properties
|
||
virtual void setColor(glm::vec4 newColor);
|
||
|
||
/// @brief Get element color
|
||
/// @return (float R,G,B,A in range [0.0, 1.0])
|
||
glm::vec4 getColor() const;
|
||
|
||
virtual void setHoverColor(glm::vec4 newColor);
|
||
glm::vec4 getHoverColor() const;
|
||
|
||
virtual glm::vec4 getPressedColor() const;
|
||
virtual void setPressedColor(glm::vec4 color);
|
||
|
||
virtual void setMargin(glm::vec4 margin);
|
||
glm::vec4 getMargin() const;
|
||
|
||
/// @brief Specifies the stack order of an element
|
||
/// @attention Is not supported by Panel
|
||
virtual void setZIndex(int idx);
|
||
|
||
/// @brief Get element z-index
|
||
int getZIndex() const;
|
||
|
||
virtual UINode* listenAction(onaction action);
|
||
|
||
virtual void onFocus(GUI*) {focused = true;}
|
||
virtual void click(GUI*, int x, int y);
|
||
virtual void clicked(GUI*, mousecode button) {}
|
||
virtual void mouseMove(GUI*, int x, int y) {};
|
||
virtual void mouseRelease(GUI*, int x, int y);
|
||
virtual void scrolled(int value);
|
||
|
||
bool isPressed() const;
|
||
void defocus();
|
||
bool isFocused() const;
|
||
|
||
/** Check if element catches all user input when focused */
|
||
virtual bool isFocuskeeper() const {return false;}
|
||
|
||
virtual void typed(unsigned int codepoint) {};
|
||
virtual void keyPressed(keycode key) {};
|
||
|
||
/** Check if screen position is inside of the element
|
||
* @param pos screen position */
|
||
virtual bool isInside(glm::vec2 pos);
|
||
|
||
/** Get element under the cursor.
|
||
* @param pos cursor screen position
|
||
* @param self shared pointer to element
|
||
* @return self, sub-element or nullptr if element is not interractive */
|
||
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
|
||
|
||
/* Check if element is opaque for cursor */
|
||
virtual bool isInteractive() const;
|
||
/* Make the element opaque (true) or transparent (false) for cursor */
|
||
virtual void setInteractive(bool flag);
|
||
|
||
virtual void setResizing(bool flag);
|
||
virtual bool isResizing() const;
|
||
|
||
/* Get inner content offset. Used for scroll */
|
||
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
|
||
/* Calculate screen position of the element */
|
||
virtual glm::vec2 calcPos() const;
|
||
virtual void setPos(glm::vec2 pos);
|
||
virtual glm::vec2 getPos() const;
|
||
virtual glm::vec2 getSize() const;
|
||
virtual void setSize(glm::vec2 size);
|
||
virtual glm::vec2 getMinSize() const;
|
||
virtual void setMinSize(glm::vec2 size);
|
||
/* Called in containers when new element added */
|
||
virtual void refresh() {};
|
||
virtual void fullRefresh() {
|
||
if (parent) {
|
||
parent->fullRefresh();
|
||
}
|
||
};
|
||
virtual void lock();
|
||
|
||
virtual vec2supplier getPositionFunc() const;
|
||
virtual void setPositionFunc(vec2supplier);
|
||
|
||
void setId(const std::string& id);
|
||
const std::string& getId() const;
|
||
|
||
/* Fetch pos from positionfunc if assigned */
|
||
void reposition();
|
||
|
||
virtual void setGravity(Gravity gravity);
|
||
|
||
// @brief collect all nodes having id
|
||
static void getIndices(
|
||
std::shared_ptr<UINode> node,
|
||
std::unordered_map<std::string, std::shared_ptr<UINode>>& map
|
||
);
|
||
};
|
||
}
|
||
|
||
#endif // GRAPHICS_UI_ELEMENTS_UINODE_H_
|