VoxelEngine/src/voxels/WorldGenerator.cpp
Vyacheslav Ivanov bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00

20 lines
798 B
C++

#include "WorldGenerator.hpp"
#include "../content/Content.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
#include "voxel.hpp"
WorldGenerator::WorldGenerator(const Content* content)
: idStone(content->blocks.require("base:stone").rt.id),
idDirt(content->blocks.require("base:dirt").rt.id),
idGrassBlock(content->blocks.require("base:grass_block").rt.id),
idSand(content->blocks.require("base:sand").rt.id),
idWater(content->blocks.require("base:water").rt.id),
idWood(content->blocks.require("base:wood").rt.id),
idLeaves(content->blocks.require("base:leaves").rt.id),
idGrass(content->blocks.require("base:grass").rt.id),
idFlower(content->blocks.require("base:flower").rt.id),
idBazalt(content->blocks.require("base:bazalt").rt.id) {
}