68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#ifndef FRONTEND_GUI_GUI_XML_H_
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#define FRONTEND_GUI_GUI_XML_H_
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#include <memory>
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#include <unordered_set>
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#include <unordered_map>
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#include "GUI.h"
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#include "../../coders/xml.h"
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namespace scripting {
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class Environment;
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}
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class AssetsLoader;
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namespace gui {
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class UiXmlReader;
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using uinode_reader = std::function<std::shared_ptr<UINode>(UiXmlReader&, xml::xmlelement)>;
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class UiXmlReader {
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std::unordered_map<std::string, uinode_reader> readers;
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std::unordered_set<std::string> ignored;
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std::string filename;
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const scripting::Environment& env;
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AssetsLoader& assetsLoader;
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public:
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UiXmlReader(const scripting::Environment& env, AssetsLoader& assetsLoader);
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void add(const std::string& tag, uinode_reader reader);
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bool hasReader(const std::string& tag) const;
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void addIgnore(const std::string& tag);
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std::shared_ptr<UINode> readUINode(xml::xmlelement element);
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void readUINode(
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UiXmlReader& reader,
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xml::xmlelement element,
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UINode& node
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);
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void readUINode(
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UiXmlReader& reader,
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xml::xmlelement element,
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Container& container
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);
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std::shared_ptr<UINode> readXML(
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const std::string& filename,
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const std::string& source
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);
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std::shared_ptr<UINode> readXML(
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const std::string& filename,
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xml::xmlelement root
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);
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const scripting::Environment& getEnvironment() const;
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const std::string& getFilename() const;
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AssetsLoader& getAssetsLoader();
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};
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}
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#endif // FRONTEND_GUI_GUI_XML_H_
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