VoxelEngine/src/files/WorldFiles.h
2024-04-14 03:38:46 +03:00

164 lines
4.8 KiB
C++

#ifndef FILES_WORLDFILES_H_
#define FILES_WORLDFILES_H_
#include "files.h"
#include "../typedefs.h"
#include "../settings.h"
#include "../content/ContentPack.h"
#include "../voxels/Chunk.h"
#include <map>
#include <mutex>
#include <vector>
#include <string>
#include <memory>
#include <unordered_map>
#include <filesystem>
#include <condition_variable>
#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
inline constexpr uint REGION_HEADER_SIZE = 10;
inline constexpr uint REGION_LAYER_VOXELS = 0;
inline constexpr uint REGION_LAYER_LIGHTS = 1;
inline constexpr uint REGION_LAYER_INVENTORIES = 2;
inline constexpr uint REGION_SIZE_BIT = 5;
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
inline constexpr uint REGION_FORMAT_VERSION = 2;
inline constexpr uint WORLD_FORMAT_VERSION = 1;
inline constexpr uint MAX_OPEN_REGION_FILES = 16;
class Player;
class Content;
class ContentIndices;
class World;
namespace fs = std::filesystem;
class illegal_region_format : public std::runtime_error {
public:
illegal_region_format(const std::string& message)
: std::runtime_error(message) {}
};
class WorldRegion {
ubyte** chunksData;
uint32_t* sizes;
bool unsaved = false;
public:
WorldRegion();
~WorldRegion();
void put(uint x, uint z, ubyte* data, uint32_t size);
ubyte* getChunkData(uint x, uint z);
uint getChunkDataSize(uint x, uint z);
void setUnsaved(bool unsaved);
bool isUnsaved() const;
ubyte** getChunks() const;
uint32_t* getSizes() const;
};
struct regfile {
files::rafile file;
int version;
bool inUse = false;
regfile(fs::path filename);
};
typedef std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>> regionsmap;
class WorldFiles {
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
std::mutex regFilesMutex;
std::condition_variable regFilesCv;
void writeWorldInfo(const World* world);
fs::path getRegionFilename(int x, int y) const;
fs::path getWorldFile() const;
fs::path getIndicesFile() const;
fs::path getPacksFile() const;
WorldRegion* getRegion(regionsmap& regions, int x, int z);
WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
/// @brief Compress buffer with extrle
/// @param src source buffer
/// @param srclen length of the source buffer
/// @param len (out argument) length of result buffer
/// @return compressed bytes array
ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
/// @brief Decompress buffer with extrle
/// @param src compressed buffer
/// @param srclen length of compressed buffer
/// @param dstlen max expected length of source buffer
/// @return decompressed bytes array
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
ubyte* readChunkData(int x, int y, uint32_t& length, fs::path folder, int layer);
void fetchChunks(WorldRegion* region, int x, int y, fs::path folder, int layer);
void writeRegions(regionsmap& regions, const fs::path& folder, int layer);
ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer, bool compression);
std::shared_ptr<regfile> getRegFile(glm::ivec3 coord, const fs::path& folder);
void closeRegFile(glm::ivec3 coord);
std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
std::shared_ptr<regfile> createRegFile(glm::ivec3 coord, const fs::path& folder);
fs::path getLightsFolder() const;
fs::path getInventoriesFolder() const;
public:
static bool parseRegionFilename(const std::string& name, int& x, int& y);
fs::path getRegionsFolder() const;
fs::path getPlayerFile() const;
regionsmap regions;
regionsmap storages;
regionsmap lights;
fs::path directory;
std::unique_ptr<ubyte[]> compressionBuffer;
bool generatorTestMode;
bool doWriteLights;
WorldFiles(fs::path directory, const DebugSettings& settings);
~WorldFiles();
void createDirectories();
void put(Chunk* chunk);
void put(int x, int z, const ubyte* voxelData);
ubyte* getChunk(int x, int z);
light_t* getLights(int x, int z);
chunk_inventories_map fetchInventories(int x, int z);
bool readWorldInfo(World* world);
void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
/// @brief Write all unsaved data to world files
/// @param world target world
/// @param content world content
void write(const World* world, const Content* content);
void writePacks(const std::vector<ContentPack>& packs);
void writeIndices(const ContentIndices* indices);
void removeIndices(const std::vector<std::string>& packs);
static const inline std::string WORLD_FILE = "world.json";
};
#endif /* FILES_WORLDFILES_H_ */