VoxelEngine/src/items/ItemDef.hpp
2025-03-13 00:28:40 +03:00

75 lines
1.9 KiB
C++

#pragma once
#include <glm/glm.hpp>
#include <string>
#include "data/dv.hpp"
#include "typedefs.hpp"
struct ItemFuncsSet {
bool init : 1;
bool on_use : 1;
bool on_use_on_block : 1;
bool on_block_break_by : 1;
};
enum class ItemIconType {
NONE, // invisible (core:empty) must not be rendered
SPRITE, // textured quad: icon is `atlas_name:texture_name`
BLOCK, // block preview: icon is string block id
};
enum class ItemUsesDisplay {
NONE, // uses count is not displayed
NUMBER, // uses count is displayed as number
RELATION, // uses count is displayed as `remain/default` relation
VBAR, // uses count is displayed as vertical bar without counter
DEFAULT = VBAR,
};
struct ItemDef {
/// @brief Item string id (with prefix included)
std::string const name;
/// @brief Item name will shown in inventory
std::string caption;
dv::value properties = nullptr;
/// @brief Item max stack size
itemcount_t stackSize = 64;
/// @brief Item is generated for other content unit (like block)
bool generated = false;
/// @brief Item light emission [r, g, b] where r,g,b in range [0..15]
uint8_t emission[4] {0, 0, 0, 0};
/// @brief Default item uses count
int16_t uses = -1;
/// @brief Item uses count display mode
ItemUsesDisplay usesDisplay = ItemUsesDisplay::DEFAULT;
ItemIconType iconType = ItemIconType::SPRITE;
std::string icon = "blocks:notfound";
std::string placingBlock = "core:air";
std::string scriptName = name.substr(name.find(':') + 1);
std::string modelName = name + ".model";
std::string scriptFile;
struct {
itemid_t id;
blockid_t placingBlock;
ItemFuncsSet funcsset {};
bool emissive = false;
} rt {};
ItemDef(const std::string& name);
ItemDef(const ItemDef&) = delete;
void cloneTo(ItemDef& dst);
};