2025-01-16 01:23:45 +03:00

22 lines
527 B
Lua

local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
local itemid = 0
local itemIndex = rig:index("item")
local function refresh_model(id)
itemid = id
rig:set_model(itemIndex, item.model_name(itemid))
rig:set_matrix(itemIndex, mat4.rotate({0, 1, 0}, -80))
end
function on_render()
local invid, slotid = player.get_inventory(hud.get_player())
local id, _ = inventory.get(invid, slotid)
if id ~= itemid then
refresh_model(id)
end
end