VoxelEngine/src/engine.cpp
2024-06-03 08:37:34 +03:00

402 lines
12 KiB
C++

#include "engine.hpp"
#define GLEW_STATIC
#include "debug/Logger.hpp"
#include "assets/AssetsLoader.hpp"
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "content/ContentBuilder.hpp"
#include "content/ContentLoader.hpp"
#include "core_defs.hpp"
#include "files/files.hpp"
#include "files/settings_io.hpp"
#include "frontend/locale.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/ui/GUI.hpp"
#include "logic/EngineController.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "voxels/DefaultWorldGenerator.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <iostream>
#include <assert.h>
#include <glm/glm.hpp>
#include <unordered_set>
#include <functional>
static debug::Logger logger("engine");
namespace fs = std::filesystem;
void addWorldGenerators() {
WorldGenerators::addGenerator<DefaultWorldGenerator>("core:default");
WorldGenerators::addGenerator<FlatWorldGenerator>("core:flat");
}
inline void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
if (name != "master") {
audio::create_channel(name);
}
engine->keepAlive(setting.observe([=](auto value) {
audio::get_channel(name)->setVolume(value*value);
}));
}
Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
: settings(settings), settingsHandler(settingsHandler), paths(paths),
interpreter(std::make_unique<cmd::CommandsInterpreter>())
{
loadSettings();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
throw initialize_error("could not initialize window");
}
loadControls();
audio::initialize(settings.audio.enabled.get());
create_channel(this, "master", settings.audio.volumeMaster);
create_channel(this, "regular", settings.audio.volumeRegular);
create_channel(this, "music", settings.audio.volumeMusic);
create_channel(this, "ambient", settings.audio.volumeAmbient);
create_channel(this, "ui", settings.audio.volumeUI);
gui = std::make_unique<gui::GUI>();
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths->getResources()
));
}
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(this);
}
keepAlive(settings.ui.language.observe([=](auto lang) {
setLanguage(lang);
}, true));
addWorldGenerators();
scripting::initialize(this);
auto resdir = paths->getResources();
basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
}
void Engine::loadSettings() {
fs::path settings_file = paths->getSettingsFile();
if (fs::is_regular_file(settings_file)) {
logger.info() << "loading settings";
std::string text = files::read_string(settings_file);
toml::parse(settingsHandler, settings_file.string(), text);
}
}
void Engine::loadControls() {
fs::path controls_file = paths->getControlsFile();
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls";
std::string text = files::read_string(controls_file);
Events::loadBindings(controls_file.u8string(), text);
} else {
controls_file = paths->getControlsFileOld();
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls (old)";
std::string text = files::read_string(controls_file);
Events::loadBindingsOld(controls_file.u8string(), text);
fs::remove(controls_file);
}
}
}
void Engine::onAssetsLoaded() {
gui->onAssetsLoad(assets.get());
}
void Engine::updateTimers() {
frame++;
double currentTime = Window::time();
delta = currentTime - lastTime;
lastTime = currentTime;
}
void Engine::updateHotkeys() {
if (Events::jpressed(keycode::F2)) {
saveScreenshot();
}
if (Events::jpressed(keycode::F11)) {
settings.display.fullscreen.toggle();
}
}
void Engine::saveScreenshot() {
auto image = Window::takeScreenshot();
image->flipY();
fs::path filename = paths->getScreenshotFile("png");
imageio::write(filename.string(), image.get());
logger.info() << "saved screenshot as " << filename.u8string();
}
void Engine::mainloop() {
logger.info() << "starting menu screen";
setScreen(std::make_shared<MenuScreen>(this));
Batch2D batch(1024);
lastTime = Window::time();
logger.info() << "engine started";
while (!Window::isShouldClose()){
assert(screen != nullptr);
updateTimers();
updateHotkeys();
audio::update(delta);
gui->act(delta, Viewport(Window::width, Window::height));
screen->update(delta);
if (!Window::isIconified()) {
renderFrame(batch);
}
Window::swapInterval(Window::isIconified() ? 1 : settings.display.vsync.get());
processPostRunnables();
Window::swapBuffers();
Events::pollEvents();
}
}
void Engine::renderFrame(Batch2D& batch) {
screen->draw(delta);
Viewport viewport(Window::width, Window::height);
DrawContext ctx(nullptr, viewport, &batch);
gui->draw(&ctx, assets.get());
}
void Engine::processPostRunnables() {
std::lock_guard<std::recursive_mutex> lock(postRunnablesMutex);
while (!postRunnables.empty()) {
postRunnables.front()();
postRunnables.pop();
}
scripting::process_post_runnables();
}
void Engine::saveSettings() {
logger.info() << "saving settings";
files::write_string(paths->getSettingsFile(), toml::stringify(settingsHandler));
logger.info() << "saving bindings";
files::write_string(paths->getControlsFile(), Events::writeBindings());
}
Engine::~Engine() {
saveSettings();
logger.info() << "shutting down";
if (screen) {
screen->onEngineShutdown();
screen.reset();
}
content.reset();
assets.reset();
interpreter.reset();
gui.reset();
logger.info() << "gui finished";
audio::close();
scripting::close();
logger.info() << "scripting finished";
Window::terminate();
logger.info() << "engine finished";
}
EngineController* Engine::getController() {
return controller.get();
}
cmd::CommandsInterpreter* Engine::getCommandsInterpreter() {
return interpreter.get();
}
PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
PacksManager manager;
manager.setSources({
worldFolder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
});
return manager;
}
void Engine::loadAssets() {
logger.info() << "loading assets";
Shader::preprocessor->setPaths(resPaths.get());
auto new_assets = std::make_unique<Assets>();
AssetsLoader loader(new_assets.get(), resPaths.get());
AssetsLoader::addDefaults(loader, content.get());
bool threading = false;
if (threading) {
auto task = loader.startTask([=](){});
task->waitForEnd();
} else {
while (loader.hasNext()) {
if (!loader.loadNext()) {
new_assets.reset();
throw std::runtime_error("could not to load assets");
}
}
}
assets.reset(new_assets.release());
}
static void load_configs(const fs::path& root) {
auto configFolder = root/fs::path("config");
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)
);
}
}
void Engine::loadContent() {
auto resdir = paths->getResources();
ContentBuilder contentBuilder;
corecontent::setup(paths, &contentBuilder);
paths->setContentPacks(&contentPacks);
std::vector<std::string> names;
for (auto& pack : contentPacks) {
names.push_back(pack.id);
}
PacksManager manager = createPacksManager(paths->getWorldFolder());
manager.scan();
names = manager.assembly(names);
contentPacks = manager.getAll(names);
std::vector<PathsRoot> resRoots;
for (auto& pack : contentPacks) {
resRoots.push_back({pack.id, pack.folder});
ContentLoader loader(&pack);
loader.load(contentBuilder);
load_configs(pack.folder);
}
load_configs(paths->getResources());
content = contentBuilder.build();
resPaths = std::make_unique<ResPaths>(resdir, resRoots);
langs::setup(resdir, langs::current->getId(), contentPacks);
loadAssets();
onAssetsLoaded();
}
void Engine::resetContent() {
auto manager = createPacksManager(fs::path());
manager.scan();
contentPacks = manager.getAll(basePacks);
loadContent();
}
void Engine::loadWorldContent(const fs::path& folder) {
contentPacks.clear();
auto packNames = ContentPack::worldPacksList(folder);
PacksManager manager;
manager.setSources({
folder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
});
manager.scan();
contentPacks = manager.getAll(manager.assembly(packNames));
paths->setWorldFolder(folder);
loadContent();
}
void Engine::loadAllPacks() {
PacksManager manager = createPacksManager(paths->getWorldFolder());
manager.scan();
auto allnames = manager.getAllNames();
contentPacks = manager.getAll(manager.assembly(allnames));
}
double Engine::getDelta() const {
return delta;
}
void Engine::setScreen(std::shared_ptr<Screen> screen) {
audio::reset_channel(audio::get_channel_index("regular"));
audio::reset_channel(audio::get_channel_index("ambient"));
this->screen = screen;
}
void Engine::setLanguage(std::string locale) {
langs::setup(paths->getResources(), locale, contentPacks);
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
}
gui::GUI* Engine::getGUI() {
return gui.get();
}
EngineSettings& Engine::getSettings() {
return settings;
}
Assets* Engine::getAssets() {
return assets.get();
}
const Content* Engine::getContent() const {
return content.get();
}
std::vector<ContentPack>& Engine::getContentPacks() {
return contentPacks;
}
std::vector<std::string>& Engine::getBasePacks() {
return basePacks;
}
EnginePaths* Engine::getPaths() {
return paths;
}
ResPaths* Engine::getResPaths() {
return resPaths.get();
}
std::shared_ptr<Screen> Engine::getScreen() {
return screen;
}
void Engine::postRunnable(runnable callback) {
std::lock_guard<std::recursive_mutex> lock(postRunnablesMutex);
postRunnables.push(callback);
}
SettingsHandler& Engine::getSettingsHandler() {
return settingsHandler;
}