242 lines
5.8 KiB
C++
242 lines
5.8 KiB
C++
#include "Font.hpp"
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#include <limits>
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#include <utility>
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#include "Texture.hpp"
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#include "Batch2D.hpp"
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#include "Batch3D.hpp"
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#include "window/Camera.hpp"
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inline constexpr uint GLYPH_SIZE = 16;
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inline constexpr uint MAX_CODEPAGES = 10000; // idk ho many codepages unicode has
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inline constexpr glm::vec4 SHADOW_TINT(0.0f, 0.0f, 0.0f, 1.0f);
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Font::Font(std::vector<std::unique_ptr<Texture>> pages, int lineHeight, int yoffset)
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: lineHeight(lineHeight), yoffset(yoffset), pages(std::move(pages)) {
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}
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Font::~Font() = default;
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int Font::getYOffset() const {
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return yoffset;
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}
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int Font::getLineHeight() const {
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return lineHeight;
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}
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bool Font::isPrintableChar(uint codepoint) const {
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switch (codepoint){
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case ' ':
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case '\t':
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case '\n':
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case '\f':
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case '\r':
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return false;
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default:
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return true;
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}
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}
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int Font::calcWidth(std::wstring_view text, size_t length) const {
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return calcWidth(text, 0, length);
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}
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int Font::calcWidth(std::wstring_view text, size_t offset, size_t length) const {
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return std::min(text.length()-offset, length) * glyphInterval;
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}
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static inline void draw_glyph(
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Batch2D& batch,
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const glm::vec3& pos,
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const glm::vec2& offset,
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uint c,
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const glm::vec3& right,
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const glm::vec3& up,
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float glyphInterval,
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const FontStyle& style
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) {
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for (int i = 0; i <= style.bold; i++) {
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glm::vec4 color;
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if (style.color == glm::vec4(1, 1, 1, 1)) {
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color = batch.getColor();
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} else {
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color = style.color;
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}
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batch.sprite(
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pos.x + (offset.x + i / (right.x/glyphInterval/2.0f)) * right.x,
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pos.y + offset.y * right.y,
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right.x / glyphInterval,
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up.y,
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-0.15f * style.italic,
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16,
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c,
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color
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);
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}
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}
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static inline void draw_glyph(
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Batch3D& batch,
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const glm::vec3& pos,
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const glm::vec2& offset,
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uint c,
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const glm::vec3& right,
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const glm::vec3& up,
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float glyphInterval,
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const FontStyle& style
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) {
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for (int i = 0; i <= style.bold; i++) {
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glm::vec4 color;
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if (style.color == glm::vec4(1, 1, 1, 1)) {
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color = batch.getColor();
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} else {
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color = style.color;
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}
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batch.sprite(
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pos + right * (offset.x + i) + up * offset.y,
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up, right / glyphInterval,
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0.5f,
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0.5f,
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16,
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c,
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color
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);
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}
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}
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template <class Batch>
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static inline void draw_text(
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const Font& font,
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Batch& batch,
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std::wstring_view text,
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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float interval,
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const FontStylesScheme* styles,
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size_t styleMapOffset
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) {
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static FontStylesScheme defStyles {{{}}, {0}};
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if (styles == nullptr) {
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styles = &defStyles;
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}
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uint page = 0;
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uint next = MAX_CODEPAGES;
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int x = 0;
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int y = 0;
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bool hasLines = false;
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do {
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for (size_t i = 0; i < text.length(); i++) {
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uint c = text[i];
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size_t styleIndex = styles->map.at(
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std::min(styles->map.size() - 1, i + styleMapOffset)
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);
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const FontStyle& style = styles->palette.at(styleIndex);
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hasLines |= style.strikethrough;
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hasLines |= style.underline;
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if (!font.isPrintableChar(c)) {
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x++;
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continue;
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}
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uint charpage = c >> 8;
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if (charpage == page){
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batch.texture(font.getPage(charpage));
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draw_glyph(
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batch, pos, glm::vec2(x, y), c, right, up, interval, style
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);
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}
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else if (charpage > page && charpage < next){
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next = charpage;
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}
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x++;
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}
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page = next;
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next = MAX_CODEPAGES;
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x = 0;
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} while (page < MAX_CODEPAGES);
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if (!hasLines) {
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return;
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}
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batch.texture(font.getPage(0));
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for (size_t i = 0; i < text.length(); i++) {
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size_t styleIndex = styles->map.at(
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std::min(styles->map.size() - 1, i + styleMapOffset)
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);
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const FontStyle& style = styles->palette.at(styleIndex);
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FontStyle lineStyle = style;
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lineStyle.bold = true;
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if (style.strikethrough) {
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draw_glyph(
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batch, pos, glm::vec2(x, y), '-', right, up, interval, lineStyle
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);
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}
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if (style.underline) {
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draw_glyph(
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batch, pos, glm::vec2(x, y), '_', right, up, interval, lineStyle
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);
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}
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x++;
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}
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}
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const Texture* Font::getPage(int charpage) const {
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Texture* texture = nullptr;
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if (charpage < pages.size()) {
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texture = pages[charpage].get();
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}
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if (texture == nullptr){
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texture = pages[0].get();
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}
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return texture;
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}
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void Font::draw(
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Batch2D& batch,
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std::wstring_view text,
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int x,
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int y,
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const FontStylesScheme* styles,
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size_t styleMapOffset,
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float scale
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) const {
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draw_text(
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*this, batch, text,
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glm::vec3(x, y, 0),
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glm::vec3(glyphInterval*scale, 0, 0),
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glm::vec3(0, lineHeight*scale, 0),
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glyphInterval/static_cast<float>(lineHeight),
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styles,
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styleMapOffset
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);
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}
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void Font::draw(
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Batch3D& batch,
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std::wstring_view text,
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const FontStylesScheme* styles,
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size_t styleMapOffset,
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up
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) const {
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draw_text(
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*this, batch, text, pos,
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right * static_cast<float>(glyphInterval),
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up * static_cast<float>(lineHeight),
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glyphInterval/static_cast<float>(lineHeight),
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styles,
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styleMapOffset
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);
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}
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