84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#include "ContentGfxCache.hpp"
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#include <string>
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#include "UiDocument.hpp"
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "content/ContentPack.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/commons/Model.hpp"
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#include "maths/UVRegion.hpp"
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#include "voxels/Block.hpp"
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#include "core_defs.hpp"
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#include "settings.hpp"
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ContentGfxCache::ContentGfxCache(
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const Content& content,
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const Assets& assets,
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const GraphicsSettings& settings
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)
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: content(content), assets(assets), settings(settings) {
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refresh();
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}
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void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
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for (uint side = 0; side < 6; side++) {
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std::string tex = def.textureFaces[side];
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if (def.culling == CullingMode::OPTIONAL &&
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!settings.denseRender.get() && atlas.has(tex + "_opaque")) {
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tex = tex + "_opaque";
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}
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if (atlas.has(tex)) {
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sideregions[def.rt.id * 6 + side] = atlas.get(tex);
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} else if (atlas.has(TEXTURE_NOTFOUND)) {
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sideregions[def.rt.id * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
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}
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}
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if (def.model == BlockModel::custom) {
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auto model = assets.require<model::Model>(def.modelName);
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// temporary dirty fix tbh
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if (def.modelName.find(':') == std::string::npos) {
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for (auto& mesh : model.meshes) {
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size_t pos = mesh.texture.find(':');
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if (pos == std::string::npos) {
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continue;
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}
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if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
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for (auto& vertex : mesh.vertices) {
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vertex.uv = region->apply(vertex.uv);
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}
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}
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}
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}
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models[def.rt.id] = std::move(model);
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}
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}
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void ContentGfxCache::refresh() {
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auto indices = content.getIndices();
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sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
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const auto& atlas = assets.require<Atlas>("blocks");
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const auto& blocks = indices->blocks.getIterable();
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for (blockid_t i = 0; i < blocks.size(); i++) {
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auto def = blocks[i];
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refresh(*def, atlas);
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}
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}
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ContentGfxCache::~ContentGfxCache() = default;
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const Content* ContentGfxCache::getContent() const {
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return &content;
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}
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const model::Model& ContentGfxCache::getModel(blockid_t id) const {
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const auto& found = models.find(id);
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if (found == models.end()) {
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throw std::runtime_error("model not found");
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}
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return found->second;
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}
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