VoxelEngine/src/frontend/ContentGfxCache.h
2024-02-09 09:59:36 +03:00

36 lines
937 B
C++

#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
#define FRONTEND_BLOCKS_GFX_CACHE_H_
#include <memory>
#include <string>
#include <unordered_map>
#include "../graphics/UVRegion.h"
#include "../typedefs.h"
class Content;
class Assets;
class UiDocument;
using uidocuments_map = std::unordered_map<std::string, std::shared_ptr<UiDocument>>;
class ContentGfxCache {
const Content* content;
// array of block sides uv regions (6 per block)
std::unique_ptr<UVRegion[]> sideregions;
// all loaded layouts
uidocuments_map layouts;
public:
ContentGfxCache(const Content* content, Assets* assets);
~ContentGfxCache();
inline const UVRegion& getRegion(blockid_t id, int side) const {
return sideregions[id * 6 + side];
}
std::shared_ptr<UiDocument> getLayout(const std::string& id);
const Content* getContent() const;
};
#endif // FRONTEND_BLOCKS_GFX_CACHE_H_