VoxelEngine/res/main.glslv
MihailRis 1a00a11917
All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00

23 lines
556 B
GLSL

#version 330 core
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec2 v_texCoord;
layout (location = 2) in vec4 v_light;
out vec4 a_color;
out vec2 a_texCoord;
uniform mat4 u_model;
uniform mat4 u_projview;
uniform vec3 u_skyLightColor;
uniform float u_gamma;
void main(){
vec4 position = u_projview * u_model * vec4(v_position, 1.0);
a_color = vec4(pow(v_light.rgb, vec3(u_gamma)),1.0f);
a_texCoord = v_texCoord;
a_color.rgb += u_skyLightColor * v_light.a*0.5;
a_color.rgb *= 1.0-position.z*0.0025;
gl_Position = position;
}