VoxelEngine/res/lines.glslv
2021-04-25 16:08:48 +03:00

14 lines
228 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec4 a_color;
out vec4 v_color;
uniform mat4 projview;
void main(){
v_color = a_color;
gl_Position = projview * vec4(a_position, 1.0);
}