It's better to use '= default;' syntax instead of empty constructor and destructor body. Using '= default;' can help the compiler generate more optimal code. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
#ifndef MATHS_RAYS_HPP_
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#define MATHS_RAYS_HPP_
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#include "aabb.hpp"
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#include "glm/glm.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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#include <array>
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using rayvec3 = glm::highp_dvec3;
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using rayvec2 = glm::highp_dvec2;
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using scalar_t = double;
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enum class RayRelation {
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Embed=2, Intersect=1, Parallel=0, None=0
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};
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class AABBFaces {
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static const unsigned char AABBFACES_COUNT = 6;
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public:
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std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
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AABBFaces() = default;
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AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
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};
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class Ray {
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public:
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rayvec3 origin;
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rayvec3 dir;
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Ray(const rayvec3& rayOrigin,
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const rayvec3& rayDir);
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RayRelation isIntersectsYZFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner);
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RayRelation isIntersectsXZFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner);
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RayRelation isIntersectsXYFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner);
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///returns normal and distance
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RayRelation intersectYZFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret,
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scalar_t& distance_ret);
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RayRelation intersectXZFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret,
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scalar_t& distance_ret);
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RayRelation intersectXYFace(
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret,
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scalar_t& distance_ret);
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RayRelation intersectAABB(
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const rayvec3& boxPos,
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const AABB& box,
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float maxDist,
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glm::ivec3& normal_ret,
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scalar_t& distance_ret);
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RayRelation intersectAABBFaces( // calculates only normal and distance
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const AABBFaces& boxFaces,
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float maxDist,
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glm::ivec3& normal_ret,
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scalar_t& distance_ret);
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};
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#endif // SRC_VOXNATHS_HPP_
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