Vyacheslav Ivanov aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00

103 lines
2.9 KiB
C++

#include "Font.hpp"
#include <utility>
#include "Texture.hpp"
#include "Batch2D.hpp"
inline constexpr uint GLYPH_SIZE = 16;
inline constexpr uint MAX_CODEPAGES = 10000; // idk ho many codepages unicode has
inline constexpr glm::vec4 SHADOW_TINT(0.0f, 0.0f, 0.0f, 1.0f);
Font::Font(std::vector<std::unique_ptr<Texture>> pages, int lineHeight, int yoffset)
: lineHeight(lineHeight), yoffset(yoffset), pages(std::move(pages)) {
}
Font::~Font() = default;
int Font::getYOffset() const {
return yoffset;
}
int Font::getLineHeight() const {
return lineHeight;
}
bool Font::isPrintableChar(uint codepoint) const {
switch (codepoint){
case ' ':
case '\t':
case '\n':
case '\f':
case '\r':
return false;
default:
return true;
}
}
int Font::calcWidth(const std::wstring& text, size_t length) {
return calcWidth(text, 0, length);
}
int Font::calcWidth(const std::wstring& text, size_t offset, size_t length) {
return std::min(text.length()-offset, length) * 8;
}
void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
draw(batch, std::move(text), x, y, FontStyle::none);
}
static inline void drawGlyph(Batch2D* batch, int x, int y, uint c, FontStyle style) {
switch (style){
case FontStyle::none:
break;
case FontStyle::shadow:
batch->sprite(x+1, y+1, GLYPH_SIZE, GLYPH_SIZE, 16, c, SHADOW_TINT);
break;
case FontStyle::outline:
for (int oy = -1; oy <= 1; oy++){
for (int ox = -1; ox <= 1; ox++){
if (ox || oy) {
batch->sprite(x+ox, y+oy, GLYPH_SIZE, GLYPH_SIZE, 16, c, SHADOW_TINT);
}
}
}
break;
}
batch->sprite(x, y, GLYPH_SIZE, GLYPH_SIZE, 16, c, batch->getColor());
}
void Font::draw(Batch2D* batch, const std::wstring& text, int x, int y, FontStyle style) {
draw(batch, std::wstring_view(text.c_str(), text.length()), x, y, style);
}
void Font::draw(Batch2D* batch, std::wstring_view text, int x, int y, FontStyle style) {
uint page = 0;
uint next = MAX_CODEPAGES;
int init_x = x;
do {
for (uint c : text){
if (!isPrintableChar(c)) {
x += 8;
continue;
}
uint charpage = c >> 8;
if (charpage == page){
Texture* texture = pages[charpage].get();
if (texture == nullptr){
texture = pages[0].get();
}
batch->texture(texture);
drawGlyph(batch, x, y, c, style);
}
else if (charpage > page && charpage < next){
next = charpage;
}
x += 8;//getGlyphWidth(c);
}
page = next;
next = MAX_CODEPAGES;
x = init_x;
} while (page < MAX_CODEPAGES);
}