Vyacheslav Ivanov aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00

112 lines
3.2 KiB
C++

#include "Atlas.hpp"
#include "Texture.hpp"
#include "ImageData.hpp"
#include "../../maths/LMPacker.hpp"
#include <stdexcept>
Atlas::Atlas(
std::unique_ptr<ImageData> image,
std::unordered_map<std::string, UVRegion> regions,
bool prepare
) : texture(nullptr),
image(std::move(image)),
regions(regions)
{
if (prepare) {
this->prepare();
}
}
Atlas::~Atlas() = default;
void Atlas::prepare() {
texture = Texture::from(image.get());
}
bool Atlas::has(const std::string& name) const {
return regions.find(name) != regions.end();
}
const UVRegion& Atlas::get(const std::string& name) const {
return regions.at(name);
}
std::optional<UVRegion> Atlas::getIf(const std::string& name) const {
const auto& found = regions.find(name);
if (found == regions.end()) {
return std::nullopt;
}
return found->second;
}
Texture* Atlas::getTexture() const {
return texture.get();
}
ImageData* Atlas::getImage() const {
return image.get();
}
void AtlasBuilder::add(const std::string& name, std::unique_ptr<ImageData> image) {
entries.push_back(atlasentry{name, std::shared_ptr<ImageData>(image.release())});
names.insert(name);
}
bool AtlasBuilder::has(const std::string& name) const {
return names.find(name) != names.end();
}
std::unique_ptr<Atlas> AtlasBuilder::build(uint extrusion, bool prepare, uint maxResolution) {
if (maxResolution == 0) {
maxResolution = Texture::MAX_RESOLUTION;
}
auto sizes = std::make_unique<uint[]>(entries.size() * 2);
uint index = 0;
for (auto& entry : entries) {
auto image = entry.image;
sizes[index++] = image->getWidth();
sizes[index++] = image->getHeight();
}
LMPacker packer(sizes.get(), entries.size()*2);
sizes.reset(nullptr);
uint width = 32;
uint height = 32;
while (!packer.buildCompact(width, height, extrusion)) {
if (width > height) {
height *= 2;
} else {
width *= 2;
}
if (width > maxResolution || height > maxResolution) {
throw std::runtime_error(
"max atlas resolution "+std::to_string(maxResolution)+" exceeded"
);
}
}
auto canvas = std::make_unique<ImageData>(ImageFormat::rgba8888, width, height);
std::unordered_map<std::string, UVRegion> regions;
std::vector<rectangle> rects = packer.getResult();
for (uint i = 0; i < entries.size(); i++) {
const rectangle& rect = rects[i];
const atlasentry& entry = entries[rect.idx];
uint x = rect.x;
uint y = rect.y;
uint w = rect.width;
uint h = rect.height;
canvas->blit(entry.image.get(), rect.x, rect.y);
for (uint j = 0; j < extrusion; j++) {
canvas->extrude(x - j, y - j, w + j*2, h + j*2);
}
float unitX = 1.0f / width;
float unitY = 1.0f / height;
regions[entry.name] = UVRegion(
unitX * x, unitY * y, unitX * (x + w), unitY * (y + h)
);
}
return std::make_unique<Atlas>(std::move(canvas), regions, prepare);
}