VoxelEngine/src/audio/Audio.cpp
2023-12-11 15:51:38 +03:00

194 lines
4.5 KiB
C++

#include "Audio.h"
#include "audioutil.h"
#include <string>
#include <iostream>
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
ALCdevice* Audio::device;
ALCcontext* Audio::context;
unsigned Audio::maxSources;
unsigned Audio::maxBuffers = 1024;
std::vector<ALSource*> Audio::allsources;
std::vector<ALSource*> Audio::freesources;
std::vector<ALBuffer*> Audio::allbuffers;
std::vector<ALBuffer*> Audio::freebuffers;
bool ALSource::setBuffer(ALBuffer* buffer) {
alSourcei(id, AL_BUFFER, buffer->id);
return alCheckErrorsMacro();
}
bool ALSource::play(){
alSourcePlay(id);
return alCheckErrorsMacro();
}
bool ALSource::isPlaying() {
int state;
alGetSourcei(id, AL_SOURCE_STATE, &state);
return state == AL_PLAYING;
}
bool ALSource::setPosition(glm::vec3 position) {
alSource3f(id, AL_POSITION, position.x, position.y, position.z);
return alCheckErrorsMacro();
}
bool ALSource::setVelocity(glm::vec3 velocity) {
alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
return alCheckErrorsMacro();
}
bool ALSource::setLoop(bool loop) {
alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
return alCheckErrorsMacro();
}
bool ALSource::setGain(float gain) {
alSourcef(id, AL_GAIN, gain);
return alCheckErrorsMacro();
}
bool ALSource::setPitch(float pitch) {
alSourcef(id, AL_PITCH, pitch);
return alCheckErrorsMacro();
}
bool ALBuffer::load(int format, const char* data, int size, int freq) {
alBufferData(id, format, data, size, freq);
return alCheckErrorsMacro();
}
bool Audio::initialize() {
device = alcOpenDevice(nullptr);
if (device == nullptr)
return false;
context = alcCreateContext(device, nullptr);
if (!alcMakeContextCurrent(context)){
alcCloseDevice(device);
return false;
}
if (!alCheckErrorsMacro())
return false;
ALCint size;
alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
std::vector<ALCint> attrs(size);
alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
for(size_t i=0; i<attrs.size(); ++i){
if (attrs[i] == ALC_MONO_SOURCES){
std::cout << "max mono sources: " << attrs[i+1] << std::endl;
maxSources = attrs[i+1];
}
}
return true;
}
void Audio::finalize(){
for (ALSource* source : allsources){
if (source->isPlaying()){
alSourceStop(source->id); alCheckErrorsMacro();
}
alDeleteSources(1, &source->id); alCheckErrorsMacro();
}
for (ALBuffer* buffer : allbuffers){
alDeleteBuffers(1, &buffer->id); alCheckErrorsMacro();
}
alcMakeContextCurrent(context);
alcDestroyContext(context);
if (!alcCloseDevice(device)){
std::cerr << "device not closed!" << std::endl;
}
device = nullptr;
context = nullptr;
}
ALSource* Audio::getFreeSource(){
if (!freesources.empty()){
ALSource* source = freesources.back();
freesources.pop_back();
return source;
}
if (allsources.size() == maxSources){
std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
return nullptr;
}
ALuint id;
alGenSources(1, &id);
if (!alCheckErrorsMacro())
return nullptr;
ALSource* source = new ALSource(id);
allsources.push_back(source);
return source;
}
ALBuffer* Audio::getFreeBuffer(){
if (!freebuffers.empty()){
ALBuffer* buffer = freebuffers.back();
freebuffers.pop_back();
return buffer;
}
if (allbuffers.size() == maxBuffers){
std::cerr << "attempted to create new ALbuffer, but limit is " << maxBuffers << std::endl;
return nullptr;
}
ALuint id;
alGenBuffers(1, &id);
if (!alCheckErrorsMacro())
return nullptr;
ALBuffer* buffer = new ALBuffer(id);
allbuffers.push_back(buffer);
return buffer;
}
void Audio::freeSource(ALSource* source){
freesources.push_back(source);
}
void Audio::freeBuffer(ALBuffer* buffer){
freebuffers.push_back(buffer);
}
bool Audio::get_available_devices(std::vector<std::string>& devicesVec){
const ALCchar* devices;
devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
if (!alCheckErrorsMacro())
return false;
const char* ptr = devices;
devicesVec.clear();
do {
devicesVec.push_back(std::string(ptr));
ptr += devicesVec.back().size() + 1;
}
while(*(ptr + 1) != '\0');
return true;
}
void Audio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
alListener3f(AL_POSITION, position.x, position.y, position.z);
alCheckErrorsMacro();
alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
alCheckErrorsMacro();
alListenerfv(AL_ORIENTATION, listenerOri);
alCheckErrorsMacro();
}