51 lines
1.4 KiB
Lua

function place_structures(x, z, w, d, seed, hmap)
local placements = {}
for i=1,10 do
local sx = math.random() * w
local sz = math.random() * d
local sy = math.random() * 128
if sy < hmap:at(sx, sz) * 256 - 6 then
table.insert(placements, {"coal_ore0", {sx, sy, sz}, math.random()*4})
end
end
return placements
end
function generate_heightmap(x, y, w, h, seed, s)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)
umap.noiseSeed = seed
vmap.noiseSeed = seed
vmap:noise({x+521, y+70}, 0.1*s, 3, 25.8)
vmap:noise({x+95, y+246}, 0.15*s, 3, 25.8)
local map = Heightmap(w, h)
map.noiseSeed = seed
map:noise({x, y}, 0.8*s, 4, 0.02)
map:cellnoise({x, y}, 0.1*s, 3, 0.3, umap, vmap)
map:add(0.4)
local rivermap = Heightmap(w, h)
rivermap.noiseSeed = seed
rivermap:noise({x+21, y+12}, 0.1*s, 4)
rivermap:abs()
rivermap:mul(2.0)
rivermap:pow(0.15)
rivermap:max(0.3)
map:add(0.3)
map:mul(rivermap)
return map
end
function generate_biome_parameters(x, y, w, h, seed, s)
local tempmap = Heightmap(w, h)
tempmap.noiseSeed = seed + 5324
tempmap:noise({x, y}, 0.04*s, 6)
local hummap = Heightmap(w, h)
hummap.noiseSeed = seed + 953
hummap:noise({x, y}, 0.04*s, 6)
tempmap:pow(3)
hummap:pow(3)
return tempmap, hummap
end