VoxelEngine/src/content/ContentLoader.h

37 lines
988 B
C++

#ifndef CONTENT_CONTENT_LOADER_H_
#define CONTENT_CONTENT_LOADER_H_
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
class Block;
class ItemDef;
class ContentPack;
class ContentBuilder;
namespace dynamic {
class Map;
}
class ContentLoader {
const ContentPack* pack;
void loadBlock(Block* def, std::string full, std::string name);
void loadCustomBlockModel(Block* def, dynamic::Map* primitives);
void loadItem(ItemDef* def, std::string full, std::string name);
public:
ContentLoader(ContentPack* pack);
bool fixPackIndices(std::filesystem::path folder,
dynamic::Map* indicesRoot,
std::string contentSection);
void fixPackIndices();
void loadBlock(Block* def, std::string name, fs::path file);
void loadItem(ItemDef* def, std::string name, fs::path file);
void load(ContentBuilder* builder);
};
#endif // CONTENT_CONTENT_LOADER_H_