VoxelEngine/src/voxels/Block.cpp

189 lines
5.2 KiB
C++

#include "Block.hpp"
#include <set>
#include <utility>
#include "core_defs.hpp"
#include "data/StructLayout.hpp"
#include "presets/ParticlesPreset.hpp"
#include "util/stringutil.hpp"
dv::value BlockMaterial::serialize() const {
return dv::object({
{"name", name},
{"stepsSound", stepsSound},
{"placeSound", placeSound},
{"breakSound", breakSound}
});
}
std::string to_string(BlockModel model) {
switch (model) {
case BlockModel::none:
return "none";
case BlockModel::block:
return "block";
case BlockModel::xsprite:
return "X";
case BlockModel::aabb:
return "aabb";
case BlockModel::custom:
return "custom";
default:
return "unknown";
}
}
std::optional<BlockModel> BlockModel_from(std::string_view str) {
if (str == "none") {
return BlockModel::none;
} else if (str == "block") {
return BlockModel::block;
} else if (str == "X") {
return BlockModel::xsprite;
} else if (str == "aabb") {
return BlockModel::aabb;
} else if (str == "custom") {
return BlockModel::custom;
}
return std::nullopt;
}
std::string to_string(CullingMode mode) {
switch (mode) {
case CullingMode::DEFAULT:
return "default";
case CullingMode::OPTIONAL:
return "optional";
case CullingMode::DISABLED:
return "disabled";
default:
return "unknown";
}
}
std::optional<CullingMode> CullingMode_from(std::string_view str) {
if (str == "default") {
return CullingMode::DEFAULT;
} else if (str == "optional") {
return CullingMode::OPTIONAL;
} else if (str == "disabled") {
return CullingMode::DISABLED;
}
return std::nullopt;
}
CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
: axes({axisX, axisY, axisZ}) {
fix = glm::ivec3(0);
if (isVectorHasNegatives(axisX)) fix -= axisX;
if (isVectorHasNegatives(axisY)) fix -= axisY;
if (isVectorHasNegatives(axisZ)) fix -= axisZ;
}
void CoordSystem::transform(AABB& aabb) const {
glm::vec3 X(axes[0]);
glm::vec3 Y(axes[1]);
glm::vec3 Z(axes[2]);
aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
aabb.a += fix;
aabb.b += fix;
}
const BlockRotProfile BlockRotProfile::NONE {
"none",
{
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // East
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // South
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
}
};
const BlockRotProfile BlockRotProfile::PIPE {
"pipe",
{
{{1, 0, 0}, {0, 0, 1}, {0, -1, 0}}, // North
{{0, 0, 1}, {-1, 0, 0}, {0, -1, 0}}, // East
{{-1, 0, 0}, {0, 0, -1}, {0, -1, 0}}, // South
{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
}
};
const BlockRotProfile BlockRotProfile::PANE {
"pane",
{
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
}
};
Block::Block(const std::string& name)
: name(name),
caption(util::id_to_caption(name)),
textureFaces {
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND
} {
}
Block::~Block() {}
Block::Block(std::string name, const std::string& texture)
: name(std::move(name)),
textureFaces {texture, texture, texture, texture, texture, texture} {
}
void Block::cloneTo(Block& dst) {
dst.caption = caption;
for (int i = 0; i < 6; i++) {
dst.textureFaces[i] = textureFaces[i];
}
dst.material = material;
std::copy(&emission[0], &emission[3], dst.emission);
dst.size = size;
dst.model = model;
dst.drawGroup = drawGroup;
dst.lightPassing = lightPassing;
dst.skyLightPassing = skyLightPassing;
dst.shadeless = shadeless;
dst.ambientOcclusion = ambientOcclusion;
dst.obstacle = obstacle;
dst.selectable = selectable;
dst.replaceable = replaceable;
dst.breakable = breakable;
dst.rotatable = rotatable;
dst.grounded = grounded;
dst.hidden = hidden;
dst.hitboxes = hitboxes;
dst.rotations = rotations;
dst.pickingItem = pickingItem;
dst.scriptName = scriptName;
dst.uiLayout = uiLayout;
dst.inventorySize = inventorySize;
dst.tickInterval = tickInterval;
dst.overlayTexture = overlayTexture;
dst.translucent = translucent;
if (particles) {
dst.particles = std::make_unique<ParticlesPreset>(*particles);
}
dst.customModelRaw = customModelRaw;
}
static std::set<std::string, std::less<>> RESERVED_BLOCK_FIELDS {
};
bool Block::isReservedBlockField(std::string_view view) {
return RESERVED_BLOCK_FIELDS.find(view) != RESERVED_BLOCK_FIELDS.end();
}