VoxelEngine/src/CMakeLists.txt
2025-01-09 16:32:54 +03:00

88 lines
2.5 KiB
CMake

project(VoxelEngineSrc)
set(CMAKE_CXX_STANDARD 17)
file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# specific for vcpkg
find_package(OpenAL CONFIG REQUIRED)
set(OPENAL_LIBRARY OpenAL::OpenAL)
else()
find_package(OpenAL REQUIRED)
endif()
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(CURL REQUIRED)
if(NOT APPLE)
find_package(EnTT REQUIRED)
endif()
set(LIBS "")
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# Use directly linking to lib instead PkgConfig (because pkg-config dont
# install on windows as default) TODO: Do it with findLua.
if(MSVC)
set(LUA_INCLUDE_DIR
"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit"
)
find_package(Lua REQUIRED)
else()
# Used for mingw-clang cross compiling from msys2
set(LIBS ${LIBS} luajit-5.1)
endif()
find_package(glfw3 REQUIRED)
find_package(glm REQUIRED)
find_package(vorbis REQUIRED)
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
elseif(APPLE)
find_package(PkgConfig)
pkg_check_modules(LUAJIT REQUIRED luajit)
pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
set(LUA_INCLUDE_DIR "/opt/homebrew/include/luajit-2.1")
set(LUA_LIBRARIES "/opt/homebrew/lib/libluajit-5.1.a")
message(STATUS "LUA Libraries: ${LUA_LIBRARIES}")
message(STATUS "LUA Include Dir: ${LUA_INCLUDE_DIR}")
set(VORBISLIB ${VORBIS_LDFLAGS})
message(STATUS "Vorbis Lib: ${VORBIS_LDFLAGS}")
else()
find_package(PkgConfig)
pkg_check_modules(LUAJIT REQUIRED luajit)
pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
set(LUA_LIBRARIES ${LUAJIT_LIBRARIES})
set(LUA_INCLUDE_DIR ${LUAJIT_INCLUDE_DIRS})
set(VORBISLIB ${VORBIS_LDFLAGS})
endif()
if(UNIX)
find_package(glfw3 3.3 REQUIRED)
find_package(Threads REQUIRED)
set(LIBS ${LIBS} Threads::Threads)
endif()
include_directories(${LUA_INCLUDE_DIR})
include_directories(${CURL_INCLUDE_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(
${PROJECT_NAME}
${LIBS}
glfw
OpenGL::GL
${OPENAL_LIBRARY}
GLEW::GLEW
ZLIB::ZLIB
PNG::PNG
CURL::libcurl
${VORBISLIB}
${LUA_LIBRARIES}
${CMAKE_DL_LIBS})