2023-11-20 03:31:18 +03:00

133 lines
2.2 KiB
C++

#include "UINode.h"
#include "../../graphics/Batch2D.h"
using std::shared_ptr;
using gui::UINode;
using gui::Align;
using glm::vec2;
using glm::vec4;
#include <iostream>
UINode::UINode(vec2 coord, vec2 size) : coord(coord), size_(size) {
}
UINode::~UINode() {
}
bool UINode::visible() const {
return isvisible;
}
void UINode::visible(bool flag) {
isvisible = flag;
}
Align UINode::align() const {
return align_;
}
void UINode::align(Align align) {
align_ = align;
}
void UINode::hover(bool flag) {
hover_ = flag;
}
bool UINode::hover() const {
return hover_;
}
void UINode::setParent(UINode* node) {
parent = node;
}
UINode* UINode::getParent() const {
return parent;
}
void UINode::click(GUI*, int x, int y) {
pressed_ = true;
}
void UINode::mouseRelease(GUI*, int x, int y) {
pressed_ = false;
}
bool UINode::ispressed() const {
return pressed_;
}
void UINode::defocus() {
focused_ = false;
}
bool UINode::isfocused() const {
return focused_;
}
bool UINode::isInside(glm::vec2 pos) {
vec2 coord = calcCoord();
vec2 size = this->size();
return (pos.x >= coord.x && pos.y >= coord.y &&
pos.x < coord.x + size.x && pos.y < coord.y + size.y);
}
shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
return isInside(pos) ? self : nullptr;
}
vec2 UINode::calcCoord() const {
if (parent) {
return coord + parent->calcCoord();
}
return coord;
}
void UINode::setCoord(vec2 coord) {
this->coord = coord;
}
vec2 UINode::size() const {
return size_;
}
void UINode::size(vec2 size) {
if (sizelock)
return;
this->size_ = size;
if (parent) {
sizelock = true;
//parent->refresh();
sizelock = false;
}
}
void UINode::_size(vec2 size) {
if (sizelock)
return;
this->size_ = size;
}
void UINode::color(vec4 color) {
this->color_ = color;
}
vec4 UINode::color() const {
return color_;
}
void UINode::margin(vec4 margin) {
this->margin_ = margin;
}
vec4 UINode::margin() const {
return margin_;
}
void UINode::lock() {
}