20 lines
795 B
C++
20 lines
795 B
C++
#include "WorldGenerator.hpp"
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#include "content/Content.hpp"
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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WorldGenerator::WorldGenerator(const Content* content)
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: idStone(content->blocks.require("base:stone").rt.id),
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idDirt(content->blocks.require("base:dirt").rt.id),
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idGrassBlock(content->blocks.require("base:grass_block").rt.id),
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idSand(content->blocks.require("base:sand").rt.id),
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idWater(content->blocks.require("base:water").rt.id),
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idWood(content->blocks.require("base:wood").rt.id),
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idLeaves(content->blocks.require("base:leaves").rt.id),
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idGrass(content->blocks.require("base:grass").rt.id),
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idFlower(content->blocks.require("base:flower").rt.id),
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idBazalt(content->blocks.require("base:bazalt").rt.id) {
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}
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