VoxelEngine/src/voxels/Block.cpp
2024-08-10 01:37:48 +03:00

105 lines
3.0 KiB
C++

#include "Block.hpp"
#include <utility>
#include "core_defs.hpp"
#include "util/stringutil.hpp"
std::string to_string(BlockModel model) {
switch (model) {
case BlockModel::none:
return "none";
case BlockModel::block:
return "block";
case BlockModel::xsprite:
return "X";
case BlockModel::aabb:
return "aabb";
case BlockModel::custom:
return "custom";
default:
return "unknown";
}
}
std::optional<BlockModel> BlockModel_from(std::string_view str) {
if (str == "none") {
return BlockModel::none;
} else if (str == "block") {
return BlockModel::block;
} else if (str == "X") {
return BlockModel::xsprite;
} else if (str == "aabb") {
return BlockModel::aabb;
} else if (str == "custom") {
return BlockModel::custom;
}
return std::nullopt;
}
CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
: axisX(axisX), axisY(axisY), axisZ(axisZ) {
fix = glm::ivec3(0);
if (isVectorHasNegatives(axisX)) fix -= axisX;
if (isVectorHasNegatives(axisY)) fix -= axisY;
if (isVectorHasNegatives(axisZ)) fix -= axisZ;
}
void CoordSystem::transform(AABB& aabb) const {
glm::vec3 X(axisX);
glm::vec3 Y(axisY);
glm::vec3 Z(axisZ);
aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
aabb.a += fix;
aabb.b += fix;
}
const BlockRotProfile BlockRotProfile::NONE {
"none",
{
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // East
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // South
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
}};
const BlockRotProfile BlockRotProfile::PIPE {
"pipe",
{
{{1, 0, 0}, {0, 0, 1}, {0, -1, 0}}, // North
{{0, 0, 1}, {-1, 0, 0}, {0, -1, 0}}, // East
{{-1, 0, 0}, {0, 0, -1}, {0, -1, 0}}, // South
{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
}};
const BlockRotProfile BlockRotProfile::PANE {
"pane",
{
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
}};
Block::Block(const std::string& name)
: name(name),
caption(util::id_to_caption(name)),
textureFaces {
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND,
TEXTURE_NOTFOUND} {
}
Block::Block(std::string name, const std::string& texture)
: name(std::move(name)),
textureFaces {texture, texture, texture, texture, texture, texture} {
}