33 lines
716 B
C++
33 lines
716 B
C++
#ifndef GRAPHICS_LINEBATCH_H_
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#define GRAPHICS_LINEBATCH_H_
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#include <stdlib.h>
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#include <glm/glm.hpp>
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class Mesh;
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class LineBatch {
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Mesh* mesh;
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float* buffer;
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size_t index;
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size_t capacity;
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public:
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LineBatch(size_t capacity);
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~LineBatch();
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void line(float x1, float y1, float z1, float x2, float y2, float z2,
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float r, float g, float b, float a);
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void box(float x, float y, float z, float w, float h, float d,
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float r, float g, float b, float a);
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inline void box(glm::vec3 xyz, glm::vec3 whd, glm::vec4 rgba) {
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return box(xyz.x, xyz.y, xyz.z, whd.x, whd.y, whd.z,
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rgba.r, rgba.g, rgba.b, rgba.a);
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}
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void render();
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void lineWidth(float width);
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};
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#endif /* GRAPHICS_LINEBATCH_H_ */
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